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Thom Cat in Kauai, Hawaii Film Fest + E-cards on YouTube!

Thom Cat

November 13th, 2009

Thom Cat in “Surfing the Net”

Thom Cat in “Friends Forever”

I am proud to announce that “Thom Cat” is part of the Los Angeles Children’s International Film Festival Best of Festival being held this weekend November 13 to 15th on Kaua’i, Hawaii at the Kaua’i Pacific School!

I am also happy to announce that you can view my new “Thom Cat” e-cards on YouTube (above)! If you like them, please sign up an send them at www.birthdayalarm.com!

–Mike
www.pencilforhire.com (work site)
www.clumsylove.net (webcomic)

Goliath in Kauai Hawaii Film fest + Live Action Movie Pitch!

The Infinite Goliath

November 13th, 2009

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We are proud to announce that “The Infinite Goliath” is part of the Los Angeles Children’s International Film Festival Best of Festival being held this weekend November 13 to 15th on Kaua’i, Hawaii at the Kaua’i Pacific School! Erik and I are excited to be a part of the event!

Erik and I are also working on an Infinite Goliath live-action movie pitch…the test stills above were painted by the amazingly talented Shaun Pendergast of www.monkeyspin.com! Shaun also did the artwork for the Goliath postcard, which we will also be using in the pitch! Thanks Shaun!

–Mike and Erik

Fanboy and Chum Chum: Breaking the TV CG Mold

Fanboy and Chum Chum

November 10th, 2009

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Rick DeMott has posted his lengthy interview with Eric over on Animation World Network. Thanks, Rick.

Nickelodeon debuted its latest CG series from Frederator Studios, Fanboy and Chum Chum, on Friday, Nov. 6th. Only following the latest SpongeBob special, the series debut posted huge numbers, ranking as the #2 basic cable program of the week. The series began as part of the shorts series, Random Cartoons, which Frederator Studios produces as well.

The series centers on a fearless, comic book-loving 10-year old named Fanboy and his best friend and trusty sidekick, Chum Chum, whose wide-eyed acceptance of the bizarre is the perfect complement to his friend’s hyper imagination. I recently had the opportunity to speak with creator Eric Robles about his first off-the-wall series.

Rick DeMott: What inspired the series?

Eric Robles: What inspired the series for me was just wanting to tell stories about being a kid. Basically, I’m a latchkey kid. I grew up at a 7-11. It was like my home away from home. So I thought what better place to tell stories as a kid and growing up than at a 7-11 where you basically come across every individual you can think of. Back then when I was growing up, 7-11s were the place to be. You had your convenience store. You had your Slushies. You had your videogames. Back then they actually had the videogames inside the 7-11s. You had all the junk food you could get, and all your buddies were there. All the action, the drama, the suspense happened at your local 7-11.

RD: How did the original short on Random Cartoons come about?

Eric Robles: … I got a phone call from [Frederator’s] Fred Seibert and he had heard of some of my work that I had done throughout the years…

To read the rest of Rick’s interview, click here.

– Eric

A bit of the Eric Robles story.

Fanboy and Chum Chum

October 29th, 2009

Eric Robles at Nickeldeon from fredseibert on Vimeo.

Creator Eric Robles and head writer/executive producer Steve Tompkins were in New York today visiting Nickelodeon HQ and spending them with the dozens of people who take up a show after it’s produced. Programmers, marketers, press and promo folks all gathered together to tell us more about what they’re doing to let America know about “Fanboy & Chum Chum.”

Anne Mullen, Nickelodeon promotion honcho, saw on the PR sheet that Eric’s story was a possible pitch to newspapers and magazines, and wondered exactly what his “story” was anyway. So, as Eric was telling them his path into the biz I started up my crappy phone video. The quality’s not too good so I’ll transcribe it below.

Eric drew his first fan drawings of Superman for friends in the first grade in a not so good neighborhood in Los Angeles. The son of Mexican immigrants, he lived in one room with his parents and by the time he graduated high school knew there was no money for art school. He signed up as a security guard and starting training to be a policeman. One of his teachers was related to animation veteran Stephanie Graziano.  With no formal portfolio, Eric bought a blank book and worked literally day and night over a weekend to fill the book with drawings. Stephanie took one look and offered him an internship. Eric takes it from there:

“…so all I would do at night is draw as soon as I got home. What’s crazy is I had this little light box that Cary Silver, the production manager, gave me. My parents, God bless ‘em, we all slept in the same room so I’d be there in the middle of the night going [the sounds of pencil sharpening] drawing on my light box while they’re trying to sleep. And it’d be like this… I’d hear my Dad snore and I’d go [faster pencil sharpening, and laughter].

“What I would do is every morning as soon as I got in I’d make a bunch of copies of my drawings and I’d put them out to all the directors and producers. So, within a week and a half of working there as an intern they offered me my first design job.

“… I went from making $6.25 and hour at a security job to making $20 an hour when I was 19 years old. And, that was more than both of my parents combined. Basically for the first two years of my career in animation I saved money and I got them their first house. And that was my big accomplishment.”

Wow.

Fred

Junkyo Seo & Kongyo Kang: Larry Huber in Korea.

Bitboy

September 22nd, 2009

 Dr. Dee & Bitboy co-creators (with Larry Huber) Junkyo Seo & Kongyo Kang
Junkyo Seo Kongyo Kang

Hey, Bloggers and Bloggettes,

It’s Larry Huber in Korea again. I finally ran down Junkyo Seo and Kongyo Kang, the Bitboy creators, and forced them into an interview with a translator sitting by to make sure they weren’t talking about me in behind my back. We talked about a lot of things relating to their latest cartoon creation but finally got down to the “formal” interview.  The best thing about an interview means that I get to ask the questions and they have to give me the answers.  But, because they’re artists, I had to set a few ground rules.: Keep it light, keep it funny, keep it accurate and, most importantly, keep it in English! Here’s How it went…

Animation Guru: First off, both you Bitboys are young, talented film makers from Korea and I keep getting you mixed up.  So, my first question is: Which one of you two is the most handsome?

Junkyo Seo: Kongyo Kang is much more cool. He has oriental eye shape and is manly. He looks like young Richard Gere.

Kongyo Kang: Junkyo’s nickname is Bradley Pitt. So they call him Brad.

Animation Guru: Kongyo Gere and Brad Kang?  Okay, I got it.  Secondly, for a guy my age, you both look like you’re in High School.  My second question is: How old are you and how long have you been working together as partners?

Junkyo Seo: I’m 29 and we’ve been together for seven years.

Kongyo Kang: I’m 28 and we are working together for seven years.

Animation Guru: Really?   Seven years and only one network cartoon?  When I was 29, I was impoverished, unknown and changing diapers.  There’s no poetic justice these days.  But let’s not dwell on the past.  Like so many other top talent in Animation, I discovered you guys. I pitched your cartoon Dr. Dee & Bitboy to Frederator for Nickelodeon’s Random Cartoons.  Question number three: How did you enjoy the experience of making Dr. Dee with Animotion Works and the legendary Larry Huber?

The Bitboys: It must be a legendary experience in our lives. We’ve been dreaming of making a cool character of American style. Thanks to Mr. Larry, Dr. Dee & Bitboy can enter the stage and we’re very excited!

Animation Guru: Finally, a little respect!  Always remember what I taught you guys, a little butt-kissing can’t hurt. On a historical note, Nickelodeon chose not to pick up the option to produce your cartoon as a series.  This will compare, no doubt, to letting Doug move to Disney.  Now that Dr. Dee and Bitboy is back on the market with a considerable amount of funding behind it, question number four is: How do you feel about making 26 more half hours of the crazy type of humor contained in Bitboy?

The Bitboys: It’s fantastic and so cool!!

Animation Guru: A fine answer but not very funny. Speaking of crazy humor, in the most recent Chuncheon Animation Festival, where you were first discovered, you won another award for a concept called Lucky Jason. For questions number five and six: What is your latest creation all about and how excited were you to receive a big check from Larry Huber?

The Bitboys: Question #5: The latest creation is the Lucky Jason. Question #6:  We’re so excited that we wanted to get married to you.

Animation Guru: Look, Bitboys.  You gave us the title of your new show but didn’t tell us anything about it.  By the way, I like the show but hate the title.  Jason’s not really lucky is he.  I mean he’s probably the most optomistic character in cartoons, but that’s not “lucky”.  He’s an ordinary lizard with asperations to be as big a movie star as Godzilla.  He hangs out in the slums of LA (the sewers) with other hopefuls attending the Hollywood School of Movie Monster Acting including Godzilla’s grandson Arthur II.  Arthur’s a born underachiever with Grandpa’s big expectations looming over him.  Jason’s a lizard so small he can see his complete reflection in Godzilla’s pedicured toe claw, but he has more self-confidence than is good for him.  Their relationship is a big part of the show.  So, Jason’s not really lucky is he?  How about calling the show Happy Jason?

Bitboys: ?????

Animation Guru: We’ll talk more about that later on.  As far as answer #6, that was very weird but very Hollywood. I was pleasantly surprised see you guys in Chuncheon this September but I was disappointed that your English didn’t improve much.  For question number seven: How are my Korean language skills?

Bitboys: It’s exactly the same as our English skills.

Animation Guru: Really?  I didn’t know I was that good at it.  Cool!  Okay, question number eight has a follow up question number nine: Are you guys still single and, if so, when are you going to settle down and get married?  Hot American girls want to know.

Junkyo Seo: Of course we are singles. I’m hoping for a hot American girl. If I was stuck on someone hot, then we’re going to get married right away.

Kongyo Kang: I’m still single. I’m going to get married when I can propose to my girl friend to kill me if I ask.

Animation Guru: For the final question number ten, as the father of a hot American girl, I’d like to ask:  How are you Bitboys planning on supporting wives?

Bitboys: Korean men are very kind to women. We will serve her as if she were a goddess.

Animation Guru: Spoken like true artists…with no visible means of support.  I’ll try and change that.  Okay, Bitboys, those are the questions. I hope you had as much fun answering as I did watching your translator’s confused expression.  Kongyo Kang, the Richard Gere guy, has a website with a short film on it promoting Lucky Jason.  Check it out at ……………… Keep unundating the networks, Blog readers, with cards and letters demanding a full series of Dr. Dee and Bitboy.  If you’d like to make a donation to that cause…buy me lunch!

Thanks,
Larry Huber
The Animation Guru
Fredertor Postcards Series 7.36: Dr Dee and Bitboy

Interview: director/author David B. Levy

Fred Seibert’s Blog

September 17th, 2009

Dave Levy
David B. Levy with cartoon luminaries at the ASIFA-East/Frederator screening, 2007

I wrote a little bit about Dave Levy’s new book, Animation Development: From Pitch to Production the other day and thought it might be good to hear a little directly from the author.

Your first book, Your Career in Animation: How to Survive and Thrive, was so much richer than most “how to” industry books, incorporating the universal lessons you’ve observed from two lifetimes (yours and your Dad’s) in the animation industry. Was it harder to apply those same learnings to development?

DL: I think in many ways this new book was easier to write because of its focus to one specific area of animation. Easier to write, but somehow it took longer to write. Since I only had one subject to cover, I had to make sure no stone was left unturned. My only compass was to bust all the myths that cloud up the reality of pitching and development, which keep people from achieving their dream. I think it really helps that I have gone through the process myself as well having interviewed the major players from both sides of the table.

Both books use the same conversational approach loaded with real anecdotes from the field. I once bought a book on the business of animation that didn’t mention the name of a single film, show, or creator. As you can imagine, it was a very dull read. I prefer to give the reader actual examples––showing success stories as well as cautionary tales.

Is there a ‘Top 3′ list of do’s and don’ts?

DL: How about a ‘Top 4′ of each?

Do:

• develop relationships with other artists and writers as well as with development executives. It’s a people business, and in the end…networks buy creators not ideas. Attend animation festivals and events in addition to maintaining your online presence on facebook, personal websites, etc.

• work on other creators’ shows first. A would-be creator needs real working experience in the industry to learn the ins-and-outs of how an animated TV series is made from the ground up. A network will need proof that you know how to produce your vision into the final product.

• engage in other creative outside-of-work pursuits besides creating pitches. Make films, comic books, paintings, photography, etc… This is important because an artist/writer also needs to develop his or her voice outside of the commercial arena.

• learn from your mistakes. What didn’t work about that last pitch meeting or project? Every attempt has something to teach you if you get in the habit of introspection. We can’t as easily change what is wrong with animation development today, but we can certainly train ourselves to be more effective at presenting ourselves and our projects.

Don’t:

• have a sense of entitlement. Just because you have put together a pitch doesn’t mean it’s the right fit at that exact moment in time, with the right executive at the right network. Treat each pitch and encounter as another step in the journey. Stephen Hillenburg has said that all he was trying to do with his first pitch meeting at Nickelodeon was to interest them in a second meeting.

• hold unrealistic expectations no matter what you hear. A promise, a word, or a handshake is not a written contract. Your project is not in development until the network is willing to write you a check.

• put all your eggs in one basket. No one opportunity is THE opportunity. No pitch meeting is the one that will make or break your success. Develop your talents over the long term and treat pitching as one branch of that adventure. With that attitude, you might even enjoy the ride.

• pitch for the sake of pitching. The goal to have an animated series is a very specific one that requires an unusual set of skills. As Amid Amidi said at my book event on September 15, “Ask yourself, ‘Why am I pitching? Why do I want my own series?’

What’s with development executives? Why won’t they say ‘yes’ to some good shows for once?

DL: There are examples of executives that said ‘yes’ to some good shows. But, it would be a mistake to assume that every executive has the right agenda or even the good sense to spot good when it’s under his or her nose. I think that more executives should understand what truly makes a good show. You can’t create the next SpongeBob-sized hit by making of list of what ingredients made up SpongeBob and then imitating as many of those as possible. SpongeBob wasn’t born that way. It was the brainchild of Stephen Hillenburg who was swimming (pun intended) in surf culture and had a background in marine biology. And, he channeled those interests through his unique point of view. The point is that Hillenburg’s show came from his heart and that passion connected with audiences in a major way. That’s the lesson for executives, not what surface details can be spotted and copied in that show.

There are so many talented artists in the world. What makes the difference between one who doesn’t get a series and one who does?

DL: There are lots of talented artists out there, but very few seem to be suited to creating, selling, and producing an animated series, let alone a hit animated series. But that doesn’t mean to say that more people can’t develop their skills to that end. After all, was Matt Groening ready to create “The Simpsons” at the start of his career? And, sometimes through collaboration artists and writers can create something greater than the sum of the individual parts.

Happily, all shows (hits or not) depend on the fine work of animation artists, writers, musicians, actors, etc… so even without a show to their own name, they are an important part of what might have made someone else’s show shine. And, real industry experience is one of the most important prerequisites to serious pitching in the first place.

The artist that breaks through to having his or her own series will likely meet three requirements: a unique point of view, a facility with and interest in characters and their interactions with each other and their world, and will be good salesperson, knowing how to present a project (to demonstrate execution) even in the early stage of a pitch bible.

Is getting a show on the air as treacherous as it seems?

DL: Creators (me included) make it much harder on ourselves. We are the ones who need to set our own expectations to a reasonable level. Case in point: I was recently the supervising animator on a prime time pilot created by an established creator for a major network. Since then, the network gave him an air date for his series, paired him with an experienced producer, and ordered several scripts. When I tried to congratulate the creator, he cautiously responded, “Yeah, well…we’ll see.”

I was very impressed with his answer because it shows his understanding of what development really is. Nothing is a sure thing until it is. It doesn’t mean you shouldn’t dare to dream…but, it does mean that you should manage your expectations and not take each thing you hear as something that is set in stone.

Why can’t I own my own show?

DL: There are people that do make shows where they retain ownership. Larry Schwarz of Animation Collective is a good example of a creator raising funds through private investors and then using the networks as a means of distribution. But, this model comes with its own risks. I don’t think an individual can match the promotional power of a Viacom or a Turner, so I think the desire to own your own show may actually cost you the very success you’re after.

A cautionary tale happened not so long ago when another New York studio used private investors to fund their series. Despite the fact that a network agreed to air the show, the investors pulled out before the first episode even left the assembly line and the series was left dead in its tracks.

Yes, most networks will expect creators to sign away their ownership rights, but, it’s not as black and white as that. Creators are paid a purchase price when their project goes to series. Additionally, there are weekly salaries for their services on a series, back-end participation, episode bonuses, and other perks. I would rather see my show get made and seen by a broad audience, then own it outright and have it sitting in a drawer somewhere.

What’s the one thing most people get wrong about animation development?

DL: I think so much of the anger and frustration is simply unnecessary. Some creators are seething with anger out a belief that someone is blocking their path. In truth, no development executive has that power, unless you give it to them. A creator’s obligation is to develop his or her own talent to the point where the executives come looking for them. Dan Yaccarino (the creator of Nick Jr.’s “Oswald,”) is one such example. Nick Jr didn’t pick up his first pitches so he turned them into children’s books which became so popular that Nick Jr subsequently green lit his series.

Amid Amidi, of Cartoon Brew, and I sparred over this point at my book launch panel. He explained that lots of L.A. industry creators complain to him that their pilots didn’t go forward to series, which made them fed up with pitching and development and realize that they should try to apply their creativity to comics or children’s books instead. In reality, these creators are in a very enviable position. They are professionals being paid to work in the art form they love. And, they got a couple of pilots made! So what if the pilots proved to be dead ends? I don’t see this as proof of why one should never pitch.

On the other end of the spectrum, Carl W. Adams (co-creator of [adult swim]’s “Assy McGee“) believes that no pitch meeting is ever a waste of time because each meeting helps form a relationship and can lead to making even more contacts. If that’s the case (and I do believe it is), then it’s certainly not been a waste of time for the above creators to have made a few pilots. How many of us would like to fail on that level? It is on the shoulders of these creators to capitalize on their pilots and consolidate that talent/effort/experience to an even bigger success. It’s their job to do so, not the executive who didn’t green light their pilot to series.

While its fun to speculate, complain, and point out the many obvious things wrong with the development process, you have to wonder (after a while) where that will get you. A wiser move would be to keep investing in your own talents. That has a way of taking you places. And this is a theme that comes up again and again in my new book.

Thanks Dave.

Ernest Kim - You can call him “Captain”.

Channel Frederator Blog

September 8th, 2009

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Ernest Kim’s “Oh, My Captain!” is a simple, seafarin’ film about a landlubber captain who finally takes to sea.

Channel Frederator: Where did you study animation?

Ernest Kim: I studied at SAIC. I just graduated from there.

CF: What gave you the idea for “Oh, My Captain!”?

EK: During the fall, I had done a small comic for a class. Then during my last semester, out of a combination of a short deadline and wanting to do something new, I ended up working on “Oh, My Captain!”. One idea lead to another and I ended up where I ended up. I have to thank Erin for helping with the music, especially since she was already busy with her own studies.

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CF: Are you working on anything new you can tell us about?

EK: It’s still developing, but I can say that it involves many animals and 4 shamans of a forest.

CF: Place you’d like to visit that you’ve never been to?

EK: South Africa, Spain, Indonesia, New Guinea… the list is quite long.

CF: Favorite explorer?

EK: Galileo Galilei. He’s not an explorer in the strictest sense, but I admire his exploring.

CF: Best name for a boat?

EK: Never plan on getting a boat myself, but if I ever did, I’d name it… Mister Boat.

CF: Simple. I like it.

You can check out “Oh, My Captain!” right here on Channel Frederator!

-Bailee DesRocher

Meet Michael Dougherty

The Fairly Odd-Blog

August 21st, 2009

Michael Dougherty
Michael Dougherty

It’s been a while since our last blog interview with a Fairly OddParents crew-member, but this sit-down with character designer Michael Dougherty will hopefully show it’ll have been worth the wait.

Frederator: Where did you grow up?

Michael: I grew up in Chula Vista, CA, a suburb of San Diego, which is about nine miles north of the Mexico border and nine miles south of downtown. My family lived in the predominantly Hispanic, blue collar neighborhood of Otay where one could, at any hour of the day, hear chickens clucking, Mariachi music playing, and church bells ringing down the street. My dad was a reservist with the USAF working at a local air base in non-destructive metals testing, and my mom was an elementary school teacher and homemaker. I am the sixth of eight kids. I have seven siblings: four brothers and three sisters. Growing up in a big family was a blast because we kids kept each other entertained; there were always enough siblings for a full musical band, a two-team baseball game or a cast for a homemade movie. I was fortunate to grow up in a very artistic, creative, musical family, and that definitely opened up doors for me to one day be an artist for a living.

Sea Captain

Frederator: When and what made you realize you wanted to go into cartoons?

Michael: I’m not the first in my family to work in the animation industry. My paternal grandmother, Dorothy Dougherty, inked animation cels for Warner Bros propaganda cartoons during WWII. I’ve been drawing cartoons since I was ten years old when I bought my first issue of MAD Magazine which was, coincidentally, their 300th issue. I was already familiar with the MAD artists from my older brother’s stack of 1980s MAD back issues. I loved the drawings of Mort Drucker, Angelo Torres, Jack Davis, Al Jaffee, Antonio Prohias, and Paul Coker. I copied their drawing styles (especially Drucker’s) in order to create my own comic strips and caricatures, which I have stowed away for posterity. That was my first education in art and that’s what first inspired me to be a cartoonist for a living. Cartoonist Al Hirschfeld was a favorite of mine during my teenage years. I never liked sports, science, or math when I was a kid, but I loved art, cartoons, and movies. Art was the only subject in which it was easy for me to get an “A” and I enjoyed doing art homework, so I stuck with it. I was never and still am not much of an animation geek. In retrospect, I didn’t grow up during any of the hallmark moments in TV animation. If I had been born twenty years sooner than I was, I would have grown up with the Flintstones, the classic Chuck Jones ‘toons, and Hanna-Barbera shows. As an ‘80s child, I watched mostly mediocre Saturday morning cartoons like He-Man and the Masters of the Universe, Inspector Gadget, and G.I. Joe. It wasn’t until I studied life drawing at Art Center that I gained a better appreciation for rough animation, character design, and animation art, in general. That’s when I decided to be an animation artist.

Chef

Frederator: So Art Center was your animation education?

Michael: After I graduated high school, I spent a few years at Southwestern College (a community college in San Diego) drifting from majoring in photography to graphic design to fine art. My indecisiveness turned out to be very beneficial, because it afforded me the opportunity to explore different career paths and develop some fundamental art and design skills. While there, I was very fortunate to do a three-month-long study abroad in Florence, Italy, which was very enlightening. Mr. David Quattrociocchi, a graphic design instructor at Southwestern College, encouraged me to move away from San Diego and continue my education in either San Francisco, New York, or Los Angeles. In the fall of ‘03, I applied to Art Center College of Design in Pasadena, CA, and was accepted into the illustration department. There, I took a series of extremely helpful life drawing classes from animation artist Mike Mattesi (renowned for his “Force” drawing books, now an art director at Leap Frog). Mike’s “Force” classes were a tremendous breakthrough for me and I attribute many of the skills I now have to his instruction and mentoring.

Mario Bros

Frederator: Any big heroes of yours in the art world (or outside the art world)?

Michael: Shout outs to Ernie Gilbert and Gordon Hammond (long-time designers on OddParents), who’ve helped tremendously in getting me up-to-speed with the show’s well-established style. Every time I think I have a handle on drawing in the OddParents style, Ernie and Gordon raise the bar again and making the characters even more dynamic and sophisticated. I really have to “up my game” every time I design a show just to keep up with their pioneering. We also have a fabulous prop/background designer on OddParents who can draw circles around anything, and he is the multi-talented Eirik Paye. Background designer Jim Worthy is amazing. Alex Deligiannis is a color designer on our show and his work is brilliant. Beyond my friends and colleagues in the OddParents crew, I think Carter Goodrich and Peter De Seve have very illustrative styles that take character design to the level of a fine art. John Nevarez, Ovi Nedelcu, and Ben Balistreri are all master draftsmen and designers to whom I defer the maximum humility. Recently, I’ve also found a few artists online who’s work I never saw before but now love: Brigette Barrager, Brittney Lee, Miah Alcorn, and Lorelay Bove, to name a few. Mort Drucker, Jack Davis, and Al Hirschfeld will probably always be my favorite cartoonists, because their work originally inspired me to draw cartoons for a living.


Dougherty designs from FOP’s “Freaks and Greeks” episode

Frederator: What’s your most favorite subject to draw? And why?

Michael: Fantasy characters are always fun to put on a blank canvas, especially when I’m having writer’s block. People will never get tired of looking at mermaids, pirates, cowboys, knights, aliens, and leprechauns. They are classic characters that are open to endless interpretations. It’s also a nice cheat because, while your audience will always be very critical of mistakes made in drawings of naturalistic, human characters, they will be more willing to accept the exaggerated, cartoonish looks of a fantasy character. The zanier the better!

Mermaid

Frederator: How did you get your first job in animation?

Michael: In late summer of ‘05, I took a semester off from Art Center to assemble my portfolio and take a stab at getting a job in animation. I wanted a character design position but, frankly, I would have accepted an unpaid intern position as an alternative to being in school and to get my foot in the door of the animation industry. So, I thought it might be a good idea to self-publish and distribute my portfolio on the cheap. I went to a Kinko’s-type printing shop and made black-and-white, twenty-page stapled booklets containing my amateur character designs, life drawings and observational sketches. I printed hundreds of these little booklets and took them to comic shops around L.A. for them to sell at $5 a pop. I also dropped my books off for free at animation studios, gave them away to teachers and friends, and mailed them to studios outside of L.A. Well, it just so happened that Mike Mattesi, my figure drawing instructor at Art Center, also taught a figure drawing class at Nickelodeon. He very graciously offered to take my booklets and hand them out to the members of the class who were also professional animation artists at Nick. In December ‘05, I got a phone call from CG artist Josh Book saying that he really liked my sketchbook and that I would then be receiving a phone call from his producer, Audu Paden. Both were working on Nick’s first in-house CG cartoon series, Tak and the Power of Juju. Audu called me and said he wanted me to do some freelance character design on the series. I found out later that Audu offered freelance work to myself and a number of very skilled artists as a way of auditioning and testing us to fill two character design positions on the show. Audu was very gracious and kept bringing me back for several weeks of freelance work to help me zero in on the show’s style. By March ‘06, Audu hired the amazing Jennifer Wood and I to design the show’s character assets. Scoring my first full-time design job in animation was so exciting! Getting hired on FOP in July ‘07 was a blast, and I’ve loved every moment of working on this show.

Bandito

Frederator: Are you working on Butch Hartman’s TUFF Puppy, too?

Michael: I’m slated to do character designs alongside Ernie and Gordon when TUFF Puppy goes into episodic production, and I’m really looking forward to it. It’s going to be an awesome show!

Frederator: Any outside projects you’re working on?

Michael: Right now, I’m collaborating with my older brother and children’s book author, Thomas Dougherty, on a new book which I should finish illustrating some time in the fall. I also enjoy updating my website and blog with my own personal artwork.

Thanks for the time, Michael.

Spock

You can (and should) visit Michael’s website and blog. His Flickr page has lots of terrific original Dougherty art, too.

– Eric

Christophe Collette

Channel Frederator Blog

August 20th, 2009

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Photographer and filmmaker Christophe Collette’s “Ce Soir” is a haunting stop motion music vid for the Montreal band Monogrenade.

Channel Frederator: Where did you study animation/film?

Christophe Collette: I did not study animation or film, I studied photography for a bit at Concordia University, in Montreal and at the National School of Photography in Arles, France.

CF: What are your sources of inspiration?

CC: Contemporary photography, films, books, the internet, travelling, friends.

CF: What was the most difficult part of making “Ce Soir”?

CC: Probably finding the right location… Our art budget was really limited, we really needed a fantastic location to make this work… I looked for this house for two weeks, driving the countryside endlessly…

CF: Are you working on anything new you can tell us about?

CC: I DPed a fantastic promo for Most Serene Republic with director and friend Ben Steiger Levine. You should keep an eye out for it, I think it will be amazing.

Thanks for the interview, Christophe!

You can check out “Ce Soir” right here on Channel Frederator!


-Bailee DesRocher

Fall In Love With “Eros, Inc.”

Channel Frederator Blog

August 12th, 2009

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Michael May’s radical and romantic webcomic Eros, Inc. follows the unassuming Mot Fleishman as she is unexpectedly chosen to assume the role of “Cupid of Silverlake”. Eros, Inc. is featuring guest artists all week long (including Box Brown and Yuko Ota) and launching hardcopy versions of the first chapter this weekend.

Channel Frederator: What gave you the idea for “Eros, Inc”?

Michael May: I love writing about relationships, meeting someone for the first time, that first kiss, the heartbreak, the drama, the love; I’m obsessed with it. So I wanted to do a comic about that - an “investigation” into relationships, why we like who we like, why things fall apart… That really attracted me to the idea. And I had realized that not many people had played with the myth of Cupid, so I decided to go my own way with it. Which is to say I more or less went an entirely different route with it.

And everything kind of grew organically from there.

CF: What artists, writers, or filmmakers have impacted you the most?

MM: First, in terms of artists, my biggest influence is Jeff Smith. BONE was one of the first graphic novels I ever read. I love the way he paces his comics; he is not afraid to give an extra panel or two of pure character facial reaction. I kept coming back to Bone because his characters were so strong, likable and imperfect.

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As for writers and filmmakers, I really love Woody Allen, Preston Sturges and Wes Anderson (Stardust Memories, Sullivan’s Travels and Rushmore are my three favorite films). Sullivan’s Travels is an incredibly funny film in the first half and the second half is just sad and heartbreaking.

CF: Biggest responsibility you’ve had thrust upon you out of nowhere?

MM: Ironically, I’d say doing this comic. I really started doing this for myself, but now that there are actual readers enjoying the characters and story, I do feel responsible for what I put on the site.

CF: Biggest heartbreak?

MM: I think every heartbreak I’ve had is slightly worse than the one that came before it. And I’ve had a lot of heartbreaks.

But the ones that hurt the most were the relationships that just dragged out. To quote Alvy Singer: “A relationship, I think, is like a shark. You know? It has to constantly move forward or it dies. And I think what we got on our hands is a dead shark.” The “dead sharks” were the most painful.

CF: What’s next for “Eros, Inc”?

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MM: On Friday, August 7th, we wrapped up the first season of Eros Inc. (ten chapters or story arcs equal a season of the comic). Right now, I’m running a guest week where some of my friends and web-cartoonist colleagues fill in for me while I work on Season two storylines and a buffer of comics. Then, on August 17th, Eros Inc.: Season Two starts! I’m very excited about that.

I just self-published my first mini-comic collection of Eros Inc., which contains the first chapter of comics. I plan on self-publishing the rest of the chapters as soon as possible. I also plan to attend the Alternative Press Expo in San Francisco on October 17-18th.

But most of my attention is going towards production of Season two.

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-Bailee DesRocher