Comment #1 by Stephen Levinson
On November 14th, 2006 at 12:00 am
Wow looks great! Question tho, what’s with the frame rate constantly changing? Are you guys working at 25 fps?
Comment #4 by Floyd Bishop
On November 14th, 2006 at 12:00 am
Hey Stephen, what you’re seeing there is the heads up display of the playback framerate in Maya. We’re actually working at 24 fps for this project. The number that’s displayed keeps changing because it’s the frame rate that Maya is playing the scene back at in real time. These are pretty beefy character rigs, so the frame rate dips from time to time, even with our fast video cards. The end result will have a consistant 24 fps frame rate (until we convert ot for TV… then it will be 29.97 fps). Sorry for the techie geek out session.
Comment #2 by Avi
On November 14th, 2006 at 12:00 am
I love when he goes glub-glub-glub! What exactly is on those signs? (the price of the water bottle?) Anyhow, great job! Can’t wait to see the finished thing!
Comment #5 by Floyd Bishop
On November 14th, 2006 at 12:00 am
The signs will have prices on them, and the price keeps increasing.
Comment #3 by Manny Galan
On November 14th, 2006 at 12:00 am
Looks great. That Gaillard is a real con artist. I mean who would pay for bottled water? That’s just crazy.
Comment #6 by kEViN
On November 14th, 2006 at 12:00 am
I actually refuse to drink free water.. You get what you pay for. Thanks for the feedback everyone. This project is SOOOO fun!
Comment #7 by the_eleven
On December 6th, 2006 at 12:00 am
so now that you’ve laid off all your employees how do you plan to finish??
6 monsters, 6 minutes…sounds catchy
Comment #8 by Floyd Bishop
On December 6th, 2006 at 12:00 am
I did not lay off all of my employees. Our segment of “Six Monsters” is on schedule to deliver by the end of the year. Keep watching this space for updates.
»
On November 14th, 2006 at 12:00 am
Wow looks great! Question tho, what’s with the frame rate constantly changing? Are you guys working at 25 fps?
On November 14th, 2006 at 12:00 am
Hey Stephen, what you’re seeing there is the heads up display of the playback framerate in Maya. We’re actually working at 24 fps for this project. The number that’s displayed keeps changing because it’s the frame rate that Maya is playing the scene back at in real time. These are pretty beefy character rigs, so the frame rate dips from time to time, even with our fast video cards. The end result will have a consistant 24 fps frame rate (until we convert ot for TV… then it will be 29.97 fps). Sorry for the techie geek out session.
On November 14th, 2006 at 12:00 am
I love when he goes glub-glub-glub! What exactly is on those signs? (the price of the water bottle?) Anyhow, great job! Can’t wait to see the finished thing!
On November 14th, 2006 at 12:00 am
The signs will have prices on them, and the price keeps increasing.
On November 14th, 2006 at 12:00 am
Looks great. That Gaillard is a real con artist. I mean who would pay for bottled water? That’s just crazy.
On November 14th, 2006 at 12:00 am
I actually refuse to drink free water.. You get what you pay for. Thanks for the feedback everyone. This project is SOOOO fun!
On December 6th, 2006 at 12:00 am
so now that you’ve laid off all your employees how do you plan to finish??
6 monsters, 6 minutes…sounds catchy
On December 6th, 2006 at 12:00 am
I did not lay off all of my employees. Our segment of “Six Monsters” is on schedule to deliver by the end of the year. Keep watching this space for updates.