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6 Monsters

Animation roughs

November 14th, 2006

wip_image.jpg

So HERE is a bit more animation from our part of the project. Kevin’s working out rough body stuff a bit more before going into facial animation.

As always, let us know what you think!
-Floyd

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Wow looks great! Question tho, what’s with the frame rate constantly changing? Are you guys working at 25 fps?

 

Hey Stephen, what you’re seeing there is the heads up display of the playback framerate in Maya. We’re actually working at 24 fps for this project. The number that’s displayed keeps changing because it’s the frame rate that Maya is playing the scene back at in real time. These are pretty beefy character rigs, so the frame rate dips from time to time, even with our fast video cards. The end result will have a consistant 24 fps frame rate (until we convert ot for TV… then it will be 29.97 fps). Sorry for the techie geek out session.

 

I love when he goes glub-glub-glub! What exactly is on those signs? (the price of the water bottle?) Anyhow, great job! Can’t wait to see the finished thing!

 

The signs will have prices on them, and the price keeps increasing.

 

Looks great. That Gaillard is a real con artist. I mean who would pay for bottled water? That’s just crazy.

 

I actually refuse to drink free water.. You get what you pay for. Thanks for the feedback everyone. This project is SOOOO fun!

 

so now that you’ve laid off all your employees how do you plan to finish??

6 monsters, 6 minutes…sounds catchy

 

I did not lay off all of my employees. Our segment of “Six Monsters” is on schedule to deliver by the end of the year. Keep watching this space for updates.

 
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