Buck’s character model
April 27th, 2006
So here is where we are at with Buck. He’s modeled in a default pose so that we have room to put in all of his animation controls. He won’t appear this stiff in the short!
So… what do you think?
So here is where we are at with Buck. He’s modeled in a default pose so that we have room to put in all of his animation controls. He won’t appear this stiff in the short!
So… what do you think?

»
On April 27th, 2006 at 12:00 am
I think its AMAZING!!!! ITS SOOO FRICKIN AMAZING FLOYD!! DAMNN!!! I LOVE IT!!!!!!!!! -Steve
On April 27th, 2006 at 12:00 am
Looks really great Floyd. I can’t imagine it being easy to transalate such an old fashioned 2D design. Now where is that Scallion?
On April 27th, 2006 at 12:00 am
Translating these designs into 3D space wasn’t too bad, but the real challenge will be to get the rigs to behave the way we want them to. As for Gailard, he’s on his way… keep watching this space.
On April 29th, 2006 at 12:00 am
Nice model. Can we see a wireframe view?
On April 30th, 2006 at 12:00 am
I’ll post some of those this week.