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Hero Heights

LARRY’S LESSON

November 7th, 2005

Hey folks! It’s the start of week two of production on Hero Heights and already we have a “GREAT MOMENTS IN ANIMATION” moment. Last Friday Bill and I met with our almighty and exalted Executive Producer, Larry Huber. He’s an industry veteran who’s been around since the days of Windsor McCay and is our Yoda here at Oh Yeah! We had a few questions about our storyboards and he was more than happy to help a couple of punks out. I mentioned to a smiling Larry that I come from a mainly Feature Animation background and I had a few concerns about working with LIMITED animation. Larry’s smile vanished and was replaced by a look of disbelief coupled with anger. Like if I had just farted. He sprang out of his chair and cried out “LIMITED ANIMATION?!! LIMITED ANIMATION?!!! How dare you use that term to describe what we do?!!! We most definitely do not do limited animation here! What we do is Called DESIGNED ANIMATION.!” At this point I thought he was going to pimp slap me upside my head. I struck a nerve with Larry, but he had every right to lay the smack down on me. My whole life I have heard and been using the term Limited Animation, but I was wrong. Thank you Larry for your subtle lesson! Boy this place is great! You learn something new every day!
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hahahahha!! I laughed out loud when I read this Raul…funny! Isn’t Larry awesome???

 

Larry is totally awesome! We’re so lucky to know that guy.

 

Funny Story–is Larry going to be a Character on the show?

 

Bro very funny! Seriously, Larry should be a character on the show.

 

Funny anecdote, but let’s see some artwork from the show.

 

The fact that CGI can be done at a higher frame rate than either traditional theatrical releases or TV animation makes it even more amusing. Computers make it possible without extra staffing.

I remember reading somewhere that Paul Terry had envisioned animation at 30 frames a second to match the speed of TV broadcast signals. It’s been suggested the Terry was making too much money in the 50’s to push for the such an ambitious standard. It’s possible now.

 

Then why does the CG animation produced for television look so damn awful?

 

“Then why does the CG animation produced for television look so damn awful?”

You’ve got to plan for it. There are ways to keep costs down without sacrificing quality. I’ve worked in film, television, and games, and I have a lot of tricks and techniques I’ve developed that could make a CG show look great, I think. Most attempts I’ve seen so far do not, in fact, look too good. It’s almost like they were making something larger, and then ran out of time.

I’d love to prove you wrong Kyle, and make a killer CG television show. Maybe Fred and the gang will like our newest pitch and we’ll get to raise the bar a bit? We’ll see.

 

I don’t really know. It could be a question of taste, rather than quality. There is something strange happening when some of the 3D video game animation characters look better than their drawn animation counter-parts on television. It may be worth some thought, when kids have hours of attention span for games, but only seconds of attention span if given a TV remote.

 

There haven’t been many 3D television shows that I liked either, but I was disappointed when Fox cancelled the P.J.s with Eddie Murphy. Part of the problem was Murphy not doing the role he was claiming.

 

The PJs was stop-motion.

 

Everything is limmited animation. We are limmited by our talents, our budgets, our time, our resources, and the trust of the powers that be. Yet, all those things make for great creative challenges to overcome. The best projects succeed because of and inspite of these limmitations.

 

I couldn’t have put it better myself Dave.

 

I couldn’t have put it better myself Dave.

 

Aw shux. Thanks, Raul!

 

funny pic!

 

I agree funny pic

 
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