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	<title>Comments on: Reflections&#8230;</title>
	<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/</link>
	<description></description>
	<pubDate>Sun, 22 Nov 2009 07:03:26 +0000</pubDate>
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		<title>By: Gary Ailinger</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-135</link>
		<dc:creator>Gary Ailinger</dc:creator>
		<pubDate>Thu, 17 May 2007 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-135</guid>
		<description>Whats going on Glenn?</description>
		<content:encoded><![CDATA[<p>Whats going on Glenn?</p>
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		<title>By: Glenn Z.</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-134</link>
		<dc:creator>Glenn Z.</dc:creator>
		<pubDate>Fri, 30 Mar 2007 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-134</guid>
		<description>Close.  I used to live on Lyndale Ave. in Buffalo, but the number was 42.  Who's asking?</description>
		<content:encoded><![CDATA[<p>Close.  I used to live on Lyndale Ave. in Buffalo, but the number was 42.  Who&#8217;s asking?</p>
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		<title>By: glenn zimmerman</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-133</link>
		<dc:creator>glenn zimmerman</dc:creator>
		<pubDate>Tue, 20 Feb 2007 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-133</guid>
		<description>Did you used to live on 54 Lyndale ave in Buffalo gary</description>
		<content:encoded><![CDATA[<p>Did you used to live on 54 Lyndale ave in Buffalo gary</p>
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		<title>By: Chris Sobieniak</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-132</link>
		<dc:creator>Chris Sobieniak</dc:creator>
		<pubDate>Fri, 27 Oct 2006 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-132</guid>
		<description>Still, I'll miss those days when film was imperfect and prone to those occasional mistakes and slip-ups that can be white-out too easily in the digital age.</description>
		<content:encoded><![CDATA[<p>Still, I&#8217;ll miss those days when film was imperfect and prone to those occasional mistakes and slip-ups that can be white-out too easily in the digital age.</p>
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		<title>By: Takineko V.</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-131</link>
		<dc:creator>Takineko V.</dc:creator>
		<pubDate>Tue, 03 Oct 2006 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-131</guid>
		<description>I never knew that! [The more you know~]</description>
		<content:encoded><![CDATA[<p>I never knew that! [The more you know~]</p>
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		<title>By: Brian</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-128</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 02 Oct 2006 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-128</guid>
		<description>What continues to astound me is how late in the game you can make a "fix."  Find a continuity error the day before you go to have the digibeta made?  Fix it! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>What continues to astound me is how late in the game you can make a &#8220;fix.&#8221;  Find a continuity error the day before you go to have the digibeta made?  Fix it! </p>
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		<title>By: Brian</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-129</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 02 Oct 2006 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-129</guid>
		<description>When we made a television feature, "The Ugly Duckling's Christmas Wish," we used a bunch of real little kids for voices, with what felt like a million takes on each.  Russ edited the track on 1/4" tape and I still remember what felt like mountains of tape reels laying around.  I thought he was going to drown in it.  Going to DA-88 was a step in the right direction, but being able to edit sound in the computer is really revolutionary.</description>
		<content:encoded><![CDATA[<p>When we made a television feature, &#8220;The Ugly Duckling&#8217;s Christmas Wish,&#8221; we used a bunch of real little kids for voices, with what felt like a million takes on each.  Russ edited the track on 1/4&#8243; tape and I still remember what felt like mountains of tape reels laying around.  I thought he was going to drown in it.  Going to DA-88 was a step in the right direction, but being able to edit sound in the computer is really revolutionary.</p>
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		<title>By: Brian</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-130</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 02 Oct 2006 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-130</guid>
		<description>Hope you get a chance to see the short.  I don't think you'll be able to tell much difference between the way we did it in Flash and the way we would have done it in cel/35mm.  Honestly, the quality is better as far as distracting technical glitches.  Still working on getting things like sponge texture in the backgrounds without making the files huge, but we'll get there.  Then again, the reason for a lot of sponge texture was to hide the dust on the cels and that isn't a problem anymore!</description>
		<content:encoded><![CDATA[<p>Hope you get a chance to see the short.  I don&#8217;t think you&#8217;ll be able to tell much difference between the way we did it in Flash and the way we would have done it in cel/35mm.  Honestly, the quality is better as far as distracting technical glitches.  Still working on getting things like sponge texture in the backgrounds without making the files huge, but we&#8217;ll get there.  Then again, the reason for a lot of sponge texture was to hide the dust on the cels and that isn&#8217;t a problem anymore!</p>
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		<title>By: Takineko V.</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-127</link>
		<dc:creator>Takineko V.</dc:creator>
		<pubDate>Sun, 01 Oct 2006 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-127</guid>
		<description>Congrats on Handy Cat! I have no idea when I'll be able to see it [living outside the states and all]. I'll have to admit I was kind of sad reading this, I know Flash is just amazing and wonderful but the traditional stuff had such a strong sense of quality to it you know? I'll miss it, but I'm sure you guys wont miss all the head aches! Great job, and great casting!</description>
		<content:encoded><![CDATA[<p>Congrats on Handy Cat! I have no idea when I&#8217;ll be able to see it [living outside the states and all]. I&#8217;ll have to admit I was kind of sad reading this, I know Flash is just amazing and wonderful but the traditional stuff had such a strong sense of quality to it you know? I&#8217;ll miss it, but I&#8217;m sure you guys wont miss all the head aches! Great job, and great casting!</p>
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		<title>By: Mike Milo</title>
		<link>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-125</link>
		<dc:creator>Mike Milo</dc:creator>
		<pubDate>Fri, 29 Sep 2006 00:00:00 +0000</pubDate>
		<guid>http://frederatorblogs.com/handycat/2006/09/29/reflections/#comment-125</guid>
		<description>Congratulations Brian! Yeah I agree Flash is revolutionary! It's amazing how much it brings the craft of storytelling and film making back into your own hands. As an animator it's always been a bit frustrating to write, design, storyboard, voice and layout a film only to then send it 3000 miles away to another country for animation and then just let them 'make' your baby. Sort of like farming out stud services in a way. But that's the 'way it's done" and you don't really have a choice so you innovate and try to be as detailed and specific as possible. Until Flash arrived. With Flash it simplifies the process, putting you back in the driver's seat or 'animation seat' and brings the final editing and tweaking back to you which I love. In fact even if you had decided to send the film out overseas and then got it back, if they sent you the .fla file you could do some of your own retakes thus cutting the budget and allowing you to adjust and tweak and do all sorts of adjustments including even adding scenes if the assets are there. Such an innovation only comes once every 20 years and we're smack dab in the middle of it! Pretty cool!</description>
		<content:encoded><![CDATA[<p>Congratulations Brian! Yeah I agree Flash is revolutionary! It&#8217;s amazing how much it brings the craft of storytelling and film making back into your own hands. As an animator it&#8217;s always been a bit frustrating to write, design, storyboard, voice and layout a film only to then send it 3000 miles away to another country for animation and then just let them &#8216;make&#8217; your baby. Sort of like farming out stud services in a way. But that&#8217;s the &#8216;way it&#8217;s done&#8221; and you don&#8217;t really have a choice so you innovate and try to be as detailed and specific as possible. Until Flash arrived. With Flash it simplifies the process, putting you back in the driver&#8217;s seat or &#8216;animation seat&#8217; and brings the final editing and tweaking back to you which I love. In fact even if you had decided to send the film out overseas and then got it back, if they sent you the .fla file you could do some of your own retakes thus cutting the budget and allowing you to adjust and tweak and do all sorts of adjustments including even adding scenes if the assets are there. Such an innovation only comes once every 20 years and we&#8217;re smack dab in the middle of it! Pretty cool!</p>
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