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Blog History of Frederator’s original cartoon shorts. Part 20.

September 16th, 2007

Organisational-Development2
We’d finally gotten the “shorts” program approved by my Turner bosses Scott Sassa and Ted Turner, and convinced the person running Cartoon Network it was actually her idea to produce 48 ‘classic length’ cartoon shorts over two years. If only I was right and the talented people in animation really wanted to make cartoons.

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19.

Everyone at Hanna-Barbera Cartoons and Turner Broadcasting who cared fanned out across the globe to spread the word we were serious about making cartoons. Serious in every way. We were making 48 short cartoons over two years in a back-to-the-future kind of unit production way. Each “classic length” (7 minutes) short would debut, by itself, as a stand-alone cartoon on Cartoon Network. Each one would be a product of one cartoonist’s vision (or a self-selected team), produced the way the creator saw it. There was no concern on our part what an eventual series would be “about;” the short had to be great on its own without any allegiance to some preconceived “bible”. We didn’t care what the sitcom trends were, what Nickelodeon was doing, what the sales departments wanted. Even the music would be individually crafted scores, individually tailored to the film at hand, no stock library, pre-fabbed “beds” here. We wouldn’t ‘develop’ them; we wanted to make the cartoon the creator(s) wanted to make, not some executive idea of what they thought kids would like. And we wanted them to be laugh out loud funny.

We wanted cartoons.

Getting original cartoons into the studio and onto television required an army’s worth of work to begin with. Even those who thought this might be a good idea were hard pressed to explain it outside our BS sessions, and since not one person in the world had exactly been waiting for us to show up (at least, not consciously) it was going to require us to explain what we were talking about, explain it again, call back to cajole, convince artists that had never put together one classic cartoon idea from scratch (remember, studios and networks thought cartoons were hopefully passe´, animated sitcoms were where it was at) to put together a pitch storyboard. And, oh yes, the odds, as always in any entertainment project, were we were going to say “No” to their idea.

My closest studio co-conspirator during the run up to the shorts was the studio’s new head of production, Buzz Potamkin. We’d worked together on MTV in New York when he was an independent producer and he’d given me years of Hollywood cartoon biz insight which helped me get started at HB. Buzz could articulate better than I our strategy of re-creating the unit production system that had fueled the golden age, and suggested Larry Huber as the supervising producer for the new shorts unit (a role, among others, he’s successfully navigated through all 138 Hollywood based shorts we’ve produced). Buzz unsuccessfully suggested we make a short with Bill Plympton (it took me 20 years to get smart/brave enough to do it), but brought dozens of other creators to the table. Later, we’ll tell the story of how he convinced Ralph Bakshi to join our group of first-timers.

At Cartoon Network, founding programmer Mike Lazzo rallied his troops behind our efforts. He’d been managing Turner’s cartoons at Superstation TBS and TNT since he was, I don’t know, maybe two years old, and a uniquely brilliant blend of creative thinking and analytical programming. Mike was the person I turned to for inspiration, network thinking, and plain old jawing about cartoons.

The Hanna-Barbera development department (after slashing and pruning of about a dozen staff development writers –an extremely painful task– it was now primarily Jeff Holder, Ellen Cockrill, Margot McDonough, and Dan Smith) had a tough task. They needed to persuade folks that Hanna-Barbera was earnest about giving creative people a chance to do their own work. For decades HB had been a shop where you started or ended your career, but if you had creative ambitions you steered clear. I knew that to reverse the fortunes of the place, to keep Turner from closing the production studio altogether, we had to change that perception. Our shop had to become the place talent was clawing their way into. Hah!

And I was making the development job even harder. I didn’t want “development,” at least in the way they’d been trained, I just wanted them to go out and find hit cartoon creators (much easier typed than done, of course), people who could make a hit and sustain it no matter what happened to the executives or networks who discovered them in the first place. “Development” across television had become a haven for executives who had never produced anything themselves, or had washed out of the dog-eat-dog show biz environment, to take a fairly risk-less path to getting their own ideas out. A D-exec could lean back in their salaried chair and bark dictums (”make it funnier!” was a favorite of mine from an HBO executive) until an exciting, original piece of material resembled nothing more than a piece of product for the junk heap. When instead, they tried to bring me around to their point of view –why were they being paid as ‘development’ execs if their input wasn’t needed– I asked them a couple of simple questions.

“If there’s a successful cartoon series, who deserves the bonus? The creator or the executive?” “Both of us,” was the reply. Fine, and if there’s a failure, who gets fired? That wasn’t a question anyone wanted to answer. I was interested in a clear path back to a successful film, I wanted to know if the credit was “Created by Ray Sturgeon” it didn’t really mean “Created by Ray Sturgeon and a pack of execs.” Besides, I knew the average life of a development executive at studios was actually shorter than the time it took to get a hit series to air. If that was the case, and the exec was partially responsible for success, we were screwed if key members of the creative development worked for the competition by the time of the show. It had always struck me as a bogus approach anyway. William Shakespeare, Leonardo DaVinci, and Duke Ellington, had all made great, popular art with a singular vision. We could do it too. (Please don’t ras me with my artistic comparisons; I aim high.) When it was all said and done, our development folks bought the program, for as long as they were with us anyhow, and walked the walk and talked the talk.
So, anyway, all of us fanned out everywhere we could spreading the message, telling our story. Any way we could, we tried to put our money where our mouth was. We went to schools, we started a high visibility storyboard contest, we talked to union groups. We all had individual meetings with every artist in the studio who would be patient enough not to laugh in our faces. (Not a few came in ready to participate only to find out they wouldn’t be paid to create their storyboard. After all, all across the world entertainment business a creative idea was developed in free time, the creator got a royalty participation in all future success after all; no risk, no reward. But in animation, where it had always been “we have the ideas, you be the hands” it was pretty confusing to a lot of veterans.) We placed stories in the press in the US, Europe, and Asia. We were relentless in looking for talent. After all, we had 48 cartoons to make from a dead stop.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19.

Blog History of Frederator’s original cartoon shorts. Part 18.

September 2nd, 2007

Obstacle Course
It took a long time, at least three or four years, to get from the idea in my head to actually getting a ‘green light’ to think about making cartoon shorts in the old school kind of way.

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17.

I’d worked at Hanna-Barbera Cartoons for less than a year when I passed the first big hurdle to getting my shorts idea going. But once I’d been able to convince the woman who ran Cartoon Network that doing 48 shorts was actually her idea, there were still quite a few obstacles remaining. In no particular order:

Ted Turner wanted to make stuff –TV movies, feature films, news shows, cartoons, whatever– he just wanted to make the stuff on his own terms. Meaning without unions, residuals, and royalties. His thinking, actually prevalent in old Hollywood, was that if he paid your salary he’d taken all the risk and he should own all your ideas lock, stock, and barrel. Theoretically, I didn’t blame him; they’re a nightmare costing millions over the years of people administering them and all that, but hey! that’s the way of the world, right? Eventually, Ted relented and approved sharing success with talent, but it took a year and a half.

A lot of other folks at Turner were confused by the whole thing. Not cartoons, per se –they didn’t care a whit if something was a cartoon, a movie, or a steel factory it seemed– it was just that the company was in the TV network business, and up until that time they’d only licensed shows and movies to run, never made them. So when we were suggesting spending a lot of money on completely risky productions (when you license a movie already made, you know whether it’s successful or not) and couldn’t accurately predict how much money would be made in advance, well, they stay confused. Somehow, over a two year period we wore them down with financial analysis and they eventually, grudgingly capitulated.

Then there were the folks in the TV animation industry, our competitors and friends. They completely thought I was nuts. It just wasn’t the way things were done. Shorts were so …uh, yesterday. It was the way the old guys did things in the old days. Well, duh, yeah. The way they did them when they made the greatest cartoons of all time, you jerks. (To be fair, there were a couple of people who were amazingly supportive. Particularly, Warner Bros. Animation President and former Hanna-Barbera executive Jean MacCurdy, and director/producer Phil Roman. Both of them made me feel emboldened and confident to go on.)

Probably the most disheartening were some of the creative people in the industry, both in and out of Hanna-Barbera. Some of them were folks who’d been entrenched in the way the system had operated for the 20 years before. Efficiency was all that mattered, and the only management worth listening to was the most senior person in the room, be they from the studio or, better, from the network. Development executives were committed to the status quo; after all, cartoon production had morphed into an aping of live action television, the place all of the D-execs aspired. The others who thought I was an idiot were the ones who already had ‘good’ jobs on shows like The Simpsons, Animaniacs, or Batman (we weren’t even a tiny blip on the feature films radar; they could care less about anything in TV); why should they care about what their inferiors were up to, they were being paid well for a long period of time? Well, the only way this thing was going to work was to ignore them all, so, I did.

So where’d our continuing faith and confidence come from? It was all the cartoonists who flocked to our doors with their ideas.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17.

Blog History of Frederator’s original short cartoons. Part 9.

August 8th, 2006

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Blog History of Frederator’s original short cartoons.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8.

Our career making cartoons was over before it began. We continued to consult on cable network branding and promoting Nickelodeon’s first original slate of animation, but it looked that our idea of using shorts to find the new generation of stars was going to be another one of those ‘coulda been’ things.

Alan Goodman and I had been involved in more than 10 years of building, branding, and programming cable TV networks and we were a little bored by it. Everyone wanted to know our secrets, but were more interested in paying for programming than branding. Never shy, I kept whining and by February of 92 we were completely exasperated at an endless, annoying negotiation with MTV Networks; we woke up on a Tuesday morning and announced the end of our company after 12 years. No plans, no nothing, just please make it stop.

The very next morning Scott Sassa, then the President of Ted Turner’s entertainment networks (eventually President of the NBC Television Network) and always on top of the best gossip, called and told me he’d heard about our closing, reminding me that Turner had just purchased the venerable Hanna-Barbera cartoon studio. Half listening I glanced down at my cartoon watch; it was 10:35am and, believe it or not, at 12 was Fred Flinstone, 3 was Yogi Bear, 6 was Scooby, and 9 was Huckleberry Hound! (It’s not the watch up above, by the way. When I find it, I’ll snap a pic and replace it.)

“So,” says Scott, “do you want to come out to Hollywood and run Hanna-Barbera for us?”

(More next time.)

Blog History of Frederator’s original short cartoons.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8.