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Blog History of Frederator’s original cartoon shorts. Part 21.

January 6th, 2008

Pat Ventura

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19.Part 18. Part 20.

So the Hanna-Barbera shorts program –still unnamed– was off and running. Everyone in development, and the production department leaders, was out beating the bushes looking for animators who wanted to make their own cartoons, their own way.

As we were out in the world trying to convince creative folks that Hanna-Barbera was serious about doing original shorts (remember, the animation industry had made it clear that original ideas were not to interesting or, for that matter, commercially viable), our hardest immediate job was convincing people already working at the studio. For years there had been almost no history of taking an idea from a staff member for a show. Everyone thought I was just spouting a line, or at the very least naive, and most of the company went about their daily jobs not paying too much attention to my call for shorts.

If I remember correctly, the first person who started a short was Pat Ventura. We met through John K while he was a writer on Tom & Jerry Kids (he wanted first hand experience working with a master like Joe Barbera) and struck up an immediate sympatico. He helped me often in my thinking about the shorts program, and his original style and excitement (tinged with a shade of cynicism) made me want to start a project with him. Since he was a Tex Avery fan I thought maybe launching him with one of Tex’s characters could make a smooth transition into the program, and when he suggested George and Juniorwe gave him the greenlight.

Of course, any short we began with would start a ruckus, and Pat was the perfect guy to help us through the muck.

From the very start there was a huge, tremendous positive. Basically, the feeling among the artists was, “If he’ll give that guy a short, he must be serious. Or crazy. Maybe both.” It was clear to everyone that Pat was a complete original who would never get a chance to do his own thing anywhere in the Hollywood commercial animation establishment. He was obviously a talent who would get a chance to contribute to some studio project (he’d worked on Aladdin and Roger Rabbit at Disney, for instance), but really, wasn’t he was too out there? Once it was clear that Pat was a ‘go’ lots of the folks, newbies and veterans both, started working on their own boards.

Once work started on the short the shit really started to cascade.

A little background you might already know: the real revolution at Hanna-Barbera was the ability of Bill Hanna to create tightly organized productions that could be systematized, reducing costs enough to be affordable for television stations. Everything –art & models, layout, directing, animation, voice recording, etcetera– was split up into departments, all controlled at the top by Bill and Joe. Decision making was highly centralized into as few places as possible, reducing waste of time and money. It worked great at the beginning, when the whole staff was the cream of the world class folk who made the great theatricals of the first half of the century, but began breaking down into merely hack-like efficiency as newbies came into the industry during its 30+ years. By the time Ted Turner bought the company in 1991 there were decades of rationalization piled on convenience, the famous system was spiritually, not to say creatively, broken, and existed merely for the sake of inertia.

Everything came to a head most clearly over voice acting and directing. My head of production, Buzz Potamkin, assigned veteran Larry Huber to supervise all the shorts production. Larry had been in the business since 1969 and had seen the transition from full to limited animation, from full on American production to overseas animation, and was comfortable with his superiors, his peers, and the young turks invading. But, as much as we insisted we wanted a return to a unit system of individual responsibility for a cartoon, Larry had to get along with the still powerful vestiges of Bill’s system.

Voice directing had become centralized with a “real director” who “understood actors,” like there was a big secret. Pat’s short was plugged into the game and his script was given over to one of the “voice directors” who “allowed” Pat to sit in on casting and recording, as if it was their right to decide. When I asked Pat about the session he told me everything was great, wasn’t that just the way it was? I realized what was going on and ordered everyone in the production line that from then on each of the shorts creators was to have final cut on all casting and would direct their own voice actors. If there was a disaster, so be it. To this day, I’m sure there was some weaseling going on around the edges, but all in all it worked OK. No actors refused to act, no voice sessions ended in horror, no cartoons were harmed.

When it came to directing, Larry assigned another veteran, but someone who’d been a young turk when he entered the biz 20 years before, Robert Alvarez. Robert did a pass on the exposure sheets, and this time Pat did come by my office to complain.

“He made the eyes blink!”

So?

“Tom and Jerry never blinked. Touché Turtle did. I don’t want the eyes to blink.” Pat filled me in on the directing compromises needed in TV animation, and keeping the eyes blinking while nothing else in the frame moved a hair was one of them. It wasn’t what he was looking for in his cartoons.

I called Larry and he patiently explained to me that Robert was directing on the very strict rules he was told to follow if he wanted to keep his job. And who didn’t want to keep their job? It was the same at every studio in town by then, and if a director directed by their own instincts they wouldn’t be working for long. I told Pat to tell Robert what he wanted, and that he’d be happy with the result. Robert was not only a pro, he wanted to involved with wonderful cartoons. Follow the creator.

Next thing I knew I was face to face with Robert. Scared to death I might add. Who was I, with no animation experience whatsoever, to question the wisdom of the best system ever devised for television cartoons? But Robert, a good man as well as a talented one (to very roughly paraphrase an old blues) shook my hand instead. He thanked me for trusting talent like Pat’s and trusting Hanna-Barbera to make great cartoons again. Soon, Robert was the go-to guy for everyone who wanted great animation direction in the short program, as well as creating two wonderful shorts of his own (Pizza Boy and Tumbleweed Tex).

Creators started to rule again.

(More next time)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13. Part 14. Part 15. Part 16. Part 17. Part 18. Part 19.Part 18. Part 20.

ChalkZone speaks!

December 2nd, 2007

In 2001, ChalkZone was the second series put into series production out of Oh Yeah! Cartoons. But CZ was one of the first shorts we produced; I greenlit storyboard soon after we started production in 1997, and production chief (and prime OY! supporter) Albie Hecht fell in love with the idea from the board alone.

Here a short interview with the creators and a scan album of the pages from Not Just Cartoons: Nicktoons!. Only MLaaTR to go; and here’s Oh Yeah!, Random!, and FOP.
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Larry Huber, Co-Creator: It would be hard to find two guys with such incredibly diverse opinions–political, social, and otherwise–who work so well together that they can make a show as creatively in sync as ChalkZone. We drew on each other’s talents and styles, as well as our own eclectic viewpoints, to produce an entertaining, well-rounded show that features many different perspectives.

Bill Burnett, Co-Creator: Larry is a mountain man who loves to go hunting and camping. He uses flintlocks, like they did in the 1860s, and when Larry shoots a deer, he uses every last bit of it, down to the marrow in the bone. He’s conservative and methodical, always doing things strictly by the rules. The word “virtue” hangs above his door.

Larry Huber: My specialty is graphic drawing, and Bill’s is music. As a musician and performance artist, Bill is a boisterous, outgoing type of guy. I’m a little more laid-back and reserved. But our personality differences are really the strength of ChalkZone, because if two partners think the same way, then one of them is certainly unnecessary.

Bill Burnett: We found ways to work our different backgrounds and personalities into the show. My mother was an opera singer, and so is Rudy Tabootie’s mom. She sings in a high, sing-songy voice when she wants Rudy to come to dinner, just like my mom used to do. Larry’s father was a butcher, and so is Joe Tabootie, Rudy’s dad. Larry actually worked in his fathers’ shop and knows how to butcher animals.

Larry Huber: Bill brings experience from his days in an advertising agency, and he’s kind of like the grandmeister of jingles. I’ve heard kids in the playgrounds humming these songs in English. I’m talking about kids who don’t speak English as a first language–that’s how catchy they are.

Bill Burnett: ChalkZone is where Larry’s interests and mine converge. It’s a high-concept show about an alternate universe that’s really trippy when you think about it. In this universe, any place on Earth–a classroom, the “specials” board at a restaurant, or a hopscotch court–can be a portal to another world, where all the things that people have drawn over the centuries still live. The idea of ChalkZone is very empowering to kids: when they create a work of art, they’re actually bringing something to life.

Larry Huber: I’m a little emotional about the characters on ChalkZone. Rudy, Penny, and all the other characters are like living creatures to us, just like Rudy’s drawings of Snap are real to him. Bill and I are just two big guys who never grew up.

Bill Burnett: With our own magic piece of chalk.

Blog History of Frederator’s original cartoon shorts. Part 16.

March 13th, 2007

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Frederator Studios is at the end producing the 39 original shorts that will make up the Random! Cartoons series on Nickelodeon. We started making original short cartoons in the early 90s at Hanna-Barbera and Cartoon Network with 48 What A Cartoon!s a.k.a. World Premiere Toons (six series were spun off from those shorts), then with 51 Oh Yeah! Cartoons (plus another 51 shorts and three series) and now these 39. Occasionally in this space I’ve been recounting how we got here. When we last left off the new Hanna-Barbera production team of 1992 (under Ted Turner’s recent acquisition of the studio) was busy putting together a production team for these cockamamie shorts.

Blog History of Frederator’s original cartoon shorts:
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14. Part 15.

When I first joined the studio, completely ignorant of the process of making commercial cartoons, I’d talk to anyone who could give me a clue (and quite a few who couldn’t). John Kricfalusi introduced me to the artist/writer Pat Ventura when I told him I’d asked Joe Barbera to include an update of Screwball Squirrel in his new Fox Kids Droopy series (he rightly pointed out Pat, a Tex Avery fan, was already on the Tom & Jerry Kids Show writing staff, why start searching for someone new?). Along with John, Pat’s inadvertent influence on our future shorts would be incalculable.

As a little background, Pat graduated from CalArts in the 70s and proceeded to work all over the business as an artist, storyboarder, writer (he quickly found out that “writers” were in demand, writers-who-wrote-on-boards were not) and had done a great stint as a gag man at Disney features during their 1980s revival, writing many of the Roger Rabbit shorts. He left for the Tom & Jerry Kids Show because he had the great and rare insight to realize the opportunity to work with an old master of the shorts form was virtually extinct; working every day with Joe Barbera was too great to pass up. Which is when we met.

I took an immediate liking to Pat and he was one of the few people I took into my confidence about the looney idea of reviving the cartoon form through shorts. He was a great film historian and student (particularly the silents) and would patiently give me instruction. He’d tell me about his preference for Keaton, Chaplin and Laurel & Hardy. And why he preferred the composer Scott Bradley to the more revered Carl Stalling. He did his best to show me how gags were set up and staged and why, while he thought Looney Tunes were OK, he liked the Fleischers.

And we talked incessantly about short cartoons. Why they were good, why they weren’t. Why writing on boards was good and what you could learn from them. Because of Pat we started a weekly screening series at Hanna-Barbera where we could share some of the great shorts (animated and live action) Ted Turner had in his vast library with the studio staff who cared.

When I started talking to John and Pat I came at everything like a studio head. (It would take me a little while to get smarter.) How do I find hit shows? Shorts seemed like a good idea since we could get 25 “at bats” for every series we’d try the old way. So when I first broached the idea with Pat I said I wanted to do as many shorts as possible; I suggested that a bunch of three minute shorts would give us an idea of what characters we liked.

“No, not three minutes. Six, seven, eight,” Pat told me.

My logical “Why?” was answered that if I wanted to make cartoons then they needed to be made with artists who loved cartoons. And if I was going that way then the cartoons needed to be, well, cartoons. And cartoons absolutely were not three minutes.

Pat was so certain I just agreed on the spot. It took me a long time to realize just why his instinct was so right on. But from then on that was it. All our shorts, well over 100 by now, are seven minutes long. It drives some of our talented creators crazy (of course, we realize no matter what length we set, someone would be annoyed) but seven minutes it is. A real legacy of short cartoons. Shaped in part by our friend Pat Ventura.

Now, if only I could convince the folks at Cartoon Network.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14. Part 15.

Blog History of Frederator’s original cartoon shorts. Part 15.

December 30th, 2006

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Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14.

Starting at Hanna-Barbera in 1992 it was clear I wanted the studio to produce short cartoons, but I was only beginning to figure out how we should actually go about it.

Anyone who would listen I’d talk to about shorts. And I picked up tips anywhere I could.

Buzz Potamkin was our new head of production. His New York studio had produced my original MTV “Moonman” animation before he packed it in to go to Hollywood to make Saturday morning shows, and over the years he’d given me a pretty fair education on how TV cartoon studios worked in general, and in particular how Hanna-Barbera had gotten into the sad shape it was in. Together with my operating partner Jed Simmons we figured we could credibly ask for enough money from our boss Scott Sassa to make 48 short cartoons. It would cost about the same as two series, but instead of two chances to succeed (or fail, like with 2 Stupid Dogs or SWAT Kats)) we’d have 48. “Scott, I know I know nothing about making cartoons. But with 48 shots even someone as ignorant as me can hit,” I pleaded.

Buzz also suggested Larry Huber as supervising producer. Having proved his ability to work with new people and new ideas on 2 Stupid Dogs he would be perfect.

John Kricfalusi had long preached the difference between traditional writers and cartoon-artist-as-writers (“Fred, every writer puts a cartoon scene in where ‘the bomb blows up in his face’ and thinks it’s funny. A bomb going off is not funny! It’s how the face looks before the bomb, how long it waits to blow up, how it blows up, and what happens after it blows up that might be funny. An artist shows you that.”) and I bought it hook, line, and sinker.

As a pitcher and buyer of shows I knew the limitations of the traditional pitch: Here’s the idea, here’s two pages describing the idea, and here’s a few pictures of what the idea might look like. After listening to folks like Friz Freleng, Joe Barbera, and Chuck Jones talk about shorts pitches back in the day, I determined we would only put a short into production after a full storyboard pitch from the artist originating it. Please show us the actual film you want to make, not describe the idea of the film. I’d been in advertising long enough to know the difference between an idea and the actual execution; the gap was light years. If we saw the storyboard we’d have some idea of whether or not the creator had any real notion of cartoons (versus animation, not the same thing at all), whether he/she really understood their character, and whether or not he or she actually understood story.

OK, so there was a framework to operate in. Now what?

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14.

Blog History of Frederator’s original cartoon shorts. Part 13.

August 15th, 2006

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Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12.

Within months of arriving at Hanna-Barbera I had greenlit two series in the traditional way. But all I could think about was the idea of doing shorts the way I had pitched to Nickelodeon in the late 80s.

Impressed by the passion of the Trembley brothers (creators of SWAT Kats) I put the series into production under the direction of young Hanna-Barbera veteran Davis Doi, who made the show using the mainstream production techniques of the 80s. The creative team worked very hard, and we had a lot of hope for the show but by distributing it through syndication, which had become the weakest way to find a kids’ audience, ultimately the series failed. (Though there are currently 102,000[!] mentions on the internet.)

In the long run the pick-up of 2 Stupid Dogs affected me, Hanna-Barbera, and in fact, the entire cartoon industry, a lot more. Donovan Cook was a recently graduated CalArts animation whipper snapper who came in the office with half a storyboard. It had a great title, it was pretty funny, and it had a graphic style influenced by classic UPA and Hanna-Barbera that I loved (I was such a newbie to the business that I was completely unaware the style had become the mainstream of CalArts graduates who were more interested in cartoons than feature animation.) Donovan’s energy was infectious, and like an idiot I said “go!” on a 13 episode series that had no distribution commitment, half a storyboard, and a creator who’d barely done anything ever before. (The 2 Stupid Dogs story is interesting in and of itself to those who care, but that’ll be for another time.) We assigned another industry old hand, Larry Huber, to partner with Donovan, which turned out to be one of the smarted moves I’ve made in my career.

Little did I know that the most revolutionary thing I’d done in my animation career to that point was not in green lighting these two series, but in allowing the Trembley brothers and Donovan to actually make the series they wanted to make, rather than what our studio system had in store for them.

Simultaneously with these new productions the studio was finishing off shows sold by the previous administration, and my new partner Jed Simmons was trying like hell to turn around the business battleship that was stuck in the bathtub. If we didn’t turn around the downward trend of the financial graph, there was no way Ted Turner and Scott Sassa were going to let us do anything more, no matter how great it was.

And in the meantime, I was talking shorts to anyone who would sit long enough to listen. Some who listened were studio crew who sat because I was the boss, but thought I was a raving lunatic (from their perspective shorts had died 30 years before). Competitors and network executives politely nodded their heads and told me it sounded great (great for them that is; the faster I started this stupid idea, the faster I’d be shipped out of Hollywood). A lot of young folk were cautiously excited because they’d gotten into the business to make cartoons, even though the industry had actually abandoned cartoons years ago.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12.

Blog History of Frederator original cartoon shorts. Part 12

August 12th, 2006

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Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11.

I started as the new President of Hanna-Barbera in June of 1992.

First of all I need to get to know 300 new employees, in a new industry, in a new city. Within hours the development department was coming in with new pitches for series, specials, and feature films. I had absolutely no idea how to decide whether anything was any good, and who was talented enough. Everyone seemed talented.

So I talked with everyone who wanted to talk. Anyone who wanted to give me a theory about what made a hit could get a date with me. Three (or four) meals a day, six or seven days a week. Sometimes a midnight meeting at an artist’s house just to hang out.

One day a writer who’d worked at the studio for 30 years came by with an idea. “Imagine a pig.” OK I can do that. “And he works in a post office.” OK. “But, he’s really a superhero!”

Please, deliver me. Back to New York, preferably.

I told everyone I met about how I loved the Hanna-Barbera classic cartoons. Most of them laughed at me like I was an old fart (41 year old at the time). But along the way I’d run into a few folks, like John Kricfalusi, who enjoyed my interests and helped me to understand a little more about how to do what I wanted to do.

Then one day one of our newer development executives, Margot McDonough, thought there were some younger creative types she thought I might like. No one else with my kind of position would really want to meet them, but, after the pig in the post office I was desperate.
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(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11.

Meet the Composer: Geoff Levin

December 2nd, 2005

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Here’s another of my irregularly appearing features on composers who are working in cartoons, one of the unsung (bad pun intended) areas in animated filmmaking.

Geoff Levin is the rare artist who’s made a career for himself in a multitude of areas. Of course, he’s composed for cartoons, but also for live action feature films, TV series, and documentaries. And he’s a songwriter, guitarist, and recording artist to boot. In fact, he’s scored the Academy Award nomiated animated short The Janitor as well as James Cameron’s Last Mysteries of the Titanic.

We first met Geoff on some projects at Hanna-Barbera in the 90s, and then again as the guitarist and mixer on our original seasons of Oh Yeah! Cartoons. And most recently he did over 20 episodes of the Bill Burnett & Larry Huber creation ChalkZone, where he worked overtime to compose each score with a completely unique style suited to the individual theme of an extremely diverse series (unusual by any standards of TV production).

Thanks Geoff, we look forward to hearing your work on our productions again.

Larry Huber, Han Ung Lee, Jun Kyo Seo & Kong Yo Kang. Oh Yeah!

October 10th, 2005

Larry Huber has been a great partner on the 99 shorts we’ve made over the last 12 years for lots of reasons. His latest suggestions for Oh Yeah! Cartoons are only two. Many of you know that Korea is a major source of the great animation we often get for our TV series. Well with all the fabulous animators there, none has ever even pitched us a cartoon, and very few have pitched anywhere else. Larry is partnering with some of this great talent to bring us some cool, funny shorts.
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Han Ung Lee and Larry co-created Shaking.
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And Bit Boy is a flash cartoon he co-created with Jun Kyo Seo & Kong Yo Kang.

If these work, Larry has once again created innovation in the US cartoon biz.

Thanks to the gang for their kind permissions to post some of their sharp artwork.