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Fred Seibert's Blog


Resurrecting The Flintstones?

January 28th, 2008

This Flintstones style guide was one of the last projects I oversaw as the last president of Hanna-Barbera cartoons. But it was probably one of the first things I wanted to accomplish.

Shortly after I joined the company I had an enlightening dinner with John Kricfalusi where we got to know each other. In addition to discussing some first principles of cartoon making (where I told John to my thoughts about doing classic-type shorts and found out he’d thinking along the same lines; I guess there are no original ideas) John told me about his frustrations about the ‘evolution’ Hanna-Barbera’s classic characters had taken since the early 1960s. He introduced me to master designer Ed Benedict, one of his heroes, who’s designed everyone from Huckleberry Hound, Yogi Bear, and The Flintstones. And how HB’s cutifying and firming up the modeling of the characters had actually completely robbed them of their personalities.


John made perfect sense to me and solidified an ignorant instinct I had about the lessening of the vintage Hanna-Barbera shows that started losing their power around the time of The Jetsons. It became one of my missions at the studio to restore the power of the great, funny drawings in the company’s heritage. So, in addition to the resurrection of the a shorts program I tried to instill a passion for the great designs that built the joint.

Boy was it hard. For thirty years the culture had re-developed around the cute, squat, and dull designs that emerged around the early/mid 60s; it had convinced itself that that art was the ‘good stuff’ and the earlier models were crude, inexact, and ‘bad.’ But, as the young artists started to re-populate the ranks, their interest in the original designs and animation started to take hold and eventually led us to master artist Craig Kellman (now working primarily with Genndy Tartakovky’s Orphanage).

Fred Flintstone Model Comparisons
Not more than 25 in 1996, Craig was commissioned by HB Licensing Creative Director Russell Hicks to completely redesign the licensing guide that had come out just the year before. And wow did he take to it. Hundreds –probably thousands– of drawings poured out from Craig’s desk. Superior drawings too, too great for someone of his tender age. But, one by one, anyone could see their power and their humor, and soon enough we completely republished the style guide, a “redux” if you will.
Check out the drawings above and you’ll see how much Ed’s influence was on Craig, but also the pathetic, enemic versions that have dominated for the last 50 years.

From “On the Rocks”

Alas, we were a little too late. Seemingly within minutes after publication Ted Turner sold Hanna-Barbera and Cartoon Network to Time Warner. No one there really gave a crap about old or new designs, and the Cartoon Network executives with senior responsibility were more interested in their employment than the studio. A few of them –Mike Lazzo, Linda Simensky, and Brian Miller– thankfully had enough juice to get a 90 minute special,”On the Rocks,” produced using the models. But, by then, The Flintstones had lost their mojo and the film went pretty much unnoticed.

But, don’t fret. The designs exist forever, and one day The Flintstones will come back, with a passionate advocate steering them to wonderful comedy greatness. In the meantime, enjoy some of Craig’s designs.

Blog History of Frederator’s original cartoon shorts. Part 16.

March 13th, 2007

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Frederator Studios is at the end producing the 39 original shorts that will make up the Random! Cartoons series on Nickelodeon. We started making original short cartoons in the early 90s at Hanna-Barbera and Cartoon Network with 48 What A Cartoon!s a.k.a. World Premiere Toons (six series were spun off from those shorts), then with 51 Oh Yeah! Cartoons (plus another 51 shorts and three series) and now these 39. Occasionally in this space I’ve been recounting how we got here. When we last left off the new Hanna-Barbera production team of 1992 (under Ted Turner’s recent acquisition of the studio) was busy putting together a production team for these cockamamie shorts.

Blog History of Frederator’s original cartoon shorts:
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14. Part 15.

When I first joined the studio, completely ignorant of the process of making commercial cartoons, I’d talk to anyone who could give me a clue (and quite a few who couldn’t). John Kricfalusi introduced me to the artist/writer Pat Ventura when I told him I’d asked Joe Barbera to include an update of Screwball Squirrel in his new Fox Kids Droopy series (he rightly pointed out Pat, a Tex Avery fan, was already on the Tom & Jerry Kids Show writing staff, why start searching for someone new?). Along with John, Pat’s inadvertent influence on our future shorts would be incalculable.

As a little background, Pat graduated from CalArts in the 70s and proceeded to work all over the business as an artist, storyboarder, writer (he quickly found out that “writers” were in demand, writers-who-wrote-on-boards were not) and had done a great stint as a gag man at Disney features during their 1980s revival, writing many of the Roger Rabbit shorts. He left for the Tom & Jerry Kids Show because he had the great and rare insight to realize the opportunity to work with an old master of the shorts form was virtually extinct; working every day with Joe Barbera was too great to pass up. Which is when we met.

I took an immediate liking to Pat and he was one of the few people I took into my confidence about the looney idea of reviving the cartoon form through shorts. He was a great film historian and student (particularly the silents) and would patiently give me instruction. He’d tell me about his preference for Keaton, Chaplin and Laurel & Hardy. And why he preferred the composer Scott Bradley to the more revered Carl Stalling. He did his best to show me how gags were set up and staged and why, while he thought Looney Tunes were OK, he liked the Fleischers.

And we talked incessantly about short cartoons. Why they were good, why they weren’t. Why writing on boards was good and what you could learn from them. Because of Pat we started a weekly screening series at Hanna-Barbera where we could share some of the great shorts (animated and live action) Ted Turner had in his vast library with the studio staff who cared.

When I started talking to John and Pat I came at everything like a studio head. (It would take me a little while to get smarter.) How do I find hit shows? Shorts seemed like a good idea since we could get 25 “at bats” for every series we’d try the old way. So when I first broached the idea with Pat I said I wanted to do as many shorts as possible; I suggested that a bunch of three minute shorts would give us an idea of what characters we liked.

“No, not three minutes. Six, seven, eight,” Pat told me.

My logical “Why?” was answered that if I wanted to make cartoons then they needed to be made with artists who loved cartoons. And if I was going that way then the cartoons needed to be, well, cartoons. And cartoons absolutely were not three minutes.

Pat was so certain I just agreed on the spot. It took me a long time to realize just why his instinct was so right on. But from then on that was it. All our shorts, well over 100 by now, are seven minutes long. It drives some of our talented creators crazy (of course, we realize no matter what length we set, someone would be annoyed) but seven minutes it is. A real legacy of short cartoons. Shaped in part by our friend Pat Ventura.

Now, if only I could convince the folks at Cartoon Network.

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14. Part 15.

Blog History of Frederator’s original cartoon shorts. Part 15.

December 30th, 2006

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Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14.

Starting at Hanna-Barbera in 1992 it was clear I wanted the studio to produce short cartoons, but I was only beginning to figure out how we should actually go about it.

Anyone who would listen I’d talk to about shorts. And I picked up tips anywhere I could.

Buzz Potamkin was our new head of production. His New York studio had produced my original MTV “Moonman” animation before he packed it in to go to Hollywood to make Saturday morning shows, and over the years he’d given me a pretty fair education on how TV cartoon studios worked in general, and in particular how Hanna-Barbera had gotten into the sad shape it was in. Together with my operating partner Jed Simmons we figured we could credibly ask for enough money from our boss Scott Sassa to make 48 short cartoons. It would cost about the same as two series, but instead of two chances to succeed (or fail, like with 2 Stupid Dogs or SWAT Kats)) we’d have 48. “Scott, I know I know nothing about making cartoons. But with 48 shots even someone as ignorant as me can hit,” I pleaded.

Buzz also suggested Larry Huber as supervising producer. Having proved his ability to work with new people and new ideas on 2 Stupid Dogs he would be perfect.

John Kricfalusi had long preached the difference between traditional writers and cartoon-artist-as-writers (“Fred, every writer puts a cartoon scene in where ‘the bomb blows up in his face’ and thinks it’s funny. A bomb going off is not funny! It’s how the face looks before the bomb, how long it waits to blow up, how it blows up, and what happens after it blows up that might be funny. An artist shows you that.”) and I bought it hook, line, and sinker.

As a pitcher and buyer of shows I knew the limitations of the traditional pitch: Here’s the idea, here’s two pages describing the idea, and here’s a few pictures of what the idea might look like. After listening to folks like Friz Freleng, Joe Barbera, and Chuck Jones talk about shorts pitches back in the day, I determined we would only put a short into production after a full storyboard pitch from the artist originating it. Please show us the actual film you want to make, not describe the idea of the film. I’d been in advertising long enough to know the difference between an idea and the actual execution; the gap was light years. If we saw the storyboard we’d have some idea of whether or not the creator had any real notion of cartoons (versus animation, not the same thing at all), whether he/she really understood their character, and whether or not he or she actually understood story.

OK, so there was a framework to operate in. Now what?

(More next time.)

Blog History of Frederator’s original cartoon shorts.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6.
Part 7. Part 8. Part 9. Part 10. Part 11. Part 12. Part 13.
Part 14.

Oh Yeah! John Kricfalusi.

October 5th, 2005

It’s always a great day at Frederator Studios when our great friend John Kricfalusi comes by with cartoon ideas like Wally.

Many of you have heard me talk about the importance of John to our approach to making cartoons. Though we were circling around the idea of classic style shorts like Looney Tunes, it wasn’t until we moved to Hollywood and met John that we understood how we would approach them. The value of artists as the prime movers, the make-each-drawing-funny neccessity, timing, acting… the list of influential items is enormous. Of course, it’s not that Mr. Kricfalusi invented this stuff, but, I think it’s fair to say, he was most definitely the most vocal person in reviving these notions as important in the new generation entering the business in the 90s.

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For those of you who’ve never had the pleasure of watching a John K pitch, my really crappy cell phone camera caught this classic Spumco moment.

Thanks John, you’ve made a great difference to all of us.

Thanks to John Kricfalusi for his kind permission to post this drawing of Wally.

Blog History of Oh Yeah! Cartoons. Part 4.

August 25th, 2005

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Blog History of Oh Yeah! Cartoons. Part 1. Part 2.
Part 3.

I am admiring of how Nickelodeon went about interpreting our suggestions for getting into the original cartoon business in the late 80s. They listened respectfully to our approach to go back-to-the-future of cartoon creation to model their entry on Looney Tunes. That is, make a single, short cartoon, with highly talented and skilled filmmakers, show it to the audience, and, if they like it, make more.

So, as the best clients often do, they took what they wanted from that advice, and did it their way.

And their way worked like crazy. Nick’s head of development & production (now Chairman) Herb Scannell enlisted the help of Vanessa Coffey and Mary Harrington, two cartoon novices (though with oodles more experience than Herb, or me for that matter). Herb, Vanessa, and Mary identified five indie studios to make pilots: John K’s Spumco, Klasky-Csupo, Jim Jinkin’s Jumbo, Joey Ahlbum, and I don’t remember the fifth. The results made animation history, and changed the game in TV animation forever: Ren & Stimpy, Rugrats, and Doug, all from Nickelodeon’s initial foray into original cartoons.

(More next time.)

Blog History of Oh Yeah! Cartoons. Part 1. Part 2.
Part 3.