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Fred Seibert's Blog


Go Eric!

June 22nd, 2008

Character Animation Crash Course!

You can’t go wrong with Eric Goldberg!

(via Amid Amidi, Cartoon Brew)

“What can you say about Ralph?”

April 6th, 2008

The Complete Ralph Bakshi

There’s always someone who blows up the conventional wisdom and then the world is never the same. Ralph Bakshi is the one in animation, and we can all thank him every day.

Jon M. Gibson and Chris McDonnell have written Unfiltered: The Complete Ralph Bakshi and filled it with insights and tons of art that will remind a lot of people why they thought it would be cool to be in the cartoon business, suggest to others why they wonder why they got in, and introduce everyone else to the person some of us always describe by “What can you say about Ralph?”

I should add I was thrilled Jon & Chris mentioned the couple of shorts of we did with Ralph in the 90s at Hanna-Barbera. It was an honor he chose to work with our then experimental program (I guess it’s in keeping with the man) and helped introduce our wacky idea to the world. Thanks Ralph.

Steve Rude: Artist in Motion

March 15th, 2008

Steve Rude

If ever a book title caught its subject well, it’s Artist in Motion, by the incredible Steve Rude. I was lucky enough to spend some time on projects with Steve back in the day (I was trying to develop Mike Baron & Steve’s Nexus as an animated feature film at Hanna-Barbera) and never have I been with an artist more dedicated to the forward trajectory of his art, and all art that he loves and respects. You’ll get a great sense of that enthusisam in this art book, which surveys 20 years of his career in comics and painting. Steve’s one of those rare artists that’s worth listening to as well as looking at, so don’t just skip by the text. You’ll get a chance to learn some of what he taught me.

Space Opera, Act One

You’ll be able to catch Steve in person at this year’s major comic cons, including New York in April.

A monsterously wonderful book.

March 6th, 2008


We really like monsters here at Frederator, so imagine our delight when the monsterously smart Sarah Szalavitz introduced us to the monsterously cool Daily Monster by Stefan G. Bucher. And then we found out he was publishing a monsterously (OK, I’ll stop now) cool book of his monsters.

Stefan filmed himself for 100 days drawing 100 monsters. The book has them all with 257 stories and all the videos on a DVD. Buy it now, you won’t be sorry.

The New Golden Age of Animation.

December 13th, 2007

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My inspiration and friend Steven Heller has written what seems like his 1000th book on graphic design called Becoming a Digital Designer (with David Womack). He conducted an interview with NNN founder Tim Shey (which was particularly inspirational to Tim, who’s been a Steve fan himself for years) and one with me.
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The New Golden Age of Animation
An Interview with Fred Seibert, president of Frederator, New York City

Q: There was a golden age of animation with Ren and Stimpy and Beavis and Butthead back in the 1990s. Are we still in the golden age?

Fred: I guess I might refer to a “silver age” of animation we’re in; it’s hard for me to believe — as good as the creative period we’re in — anything could be as good as the years that gave us Looney Tunes, Tom and Jerry, Felix, Donald Duck, Pinocchio, and all the others. That being said…

It’s been an amazing fifteen years, and there’s no end in sight. Original cartoons are still on the rise. First The Simpsons, then R&S, B&B, and Rugrats. South Park, Dexter’s Laboratory, The Powerpuff Girls, Cow and Chicken, Johnny Bravo. And just within the last four years: The Fairly Oddparents, Jimmy Neutron, and the first megastar of the age, the modern Bugs Bunny, SpongeBob. In the wings: My Life as a Teenage Robot, ChalkZone, and The Grim Adventures of Billy and Mandy. And many people would think I’m narrow-minded if I ignored features like Toy Story and Finding Nemo.

The business of television began a seismic change in the eighties, which really became mature in the nineties, and that maturity created the circumstances that allowed for a revival of animation as a powerful commercial art form. In 1983, the average home in America has four channels of television; by 1988 that same home had twenty-seven channels (and many had fifty or more). Competitive pressures to launch mass-appeal programming forced cable networks to create, and then create some more; the traditional broadcast networks were fiddling while their symbolic Rome burned.

Q: Actually, weren’t new viewers roaming over to an increased number of more interesting stations?

Fred: The broadcasters still had the largest audiences and made the most money, so there was laughter at what they thought were amateur efforts from the upstarts; the loss of audience share the traditional networks were experiencing were considered negligible. Meanwhile, the cables were learning the new craft of show business, saving their money for programming production war chests, and realizing that innovating past the stale network fare was the way to capture the audience attention.

All in all, the ambitions of a creatively pent-up creative community, and the force of new cable-centric capitalism, met in an explosion of innovation we’re still feeling today.

Q: The bar seems to have been pushed higher on TV and film. Kids’ fare is much more adventurous. Does this mean that the market for challenging animation is large?

Fred: The audience isn’t stupid, no matter what executives think. Given the choice between Hanna-Barbera’s The Snorks and Hanna-Barbera’s Dexter’s Laboratory, they can recognize the superior comedy.

That being said, I’m not so sure the market is actually larger than it was before the cable age; the population is marginally larger and still watching the same amount of TV weekly. But the competitive environment — jeez! An average of more than one hundred channels are trying to get a piece of your viewing time. In the past, a network looked forward to a 30 percent share of the audience for a hit; now it’s happy with 5 percent (and 1 percent or 2 percent for cable!). The result is that each program and each channel has to fight harder and harder with every character and every story.

Before 1980, the viewer has no choice; if you wanted to watch cartoons, maybe watching crappy ones was better than nothing. Today the audience must be satisfied, they truly can watch another show, or watch a DVD, or go online and find cartoons there.

Q: You’ve been in the forefront of new animation. How do you find new talent?

Fred: Isn’t that the magic question? Ten years ago I didn’t need to look far. In the trenches of the animation business were hundreds of classically trained animators who were toiling on the Yo Yogi! (the adventures of a teenage Yogi Bear, hangin’ at the mall) or Fish Police. These folks were dying to save the business they had trained their whole lives to join. We would put out the word we were seriously interested in the animator’s stories (for forty years the creative people were merely the hands of management’s ideas); over five thousand pitches were presented for our first set of forty-eight short films. And dozens of world-class hits were launched.

Today, our net has extended significantly wider because our competition has caught on and also scooped up the most available talent. There are many American and international cities with centers of cartooning that haven’t participated in the new hit boom. We’re busy setting up development centers all around the world.

Q: How did the artists of the golden age achieve their successes? And does this open the door even wider for students today?

Fred: As you might imagine, there are lots of parallels, but plenty of differences between the golden age and today.

In the first half of the twentieth century, it was a dog-eat-dog world in animation, though it had a true innocence. Many artists looked to animation as a career because it employed so many more men (it was primarily men, white men at that) than any other cartooning outlet. But there was no formal training, so he had to find a job at a studio that was willing to train him, teach him the rudiments of a new art form (actually, sometimes he needed to invent the steps). He had to figure out how to draw, animate, sure, but also how to tell a story, a funny story, with characters that were better than the competition.

And until the 1940s there was not even any geographic center; New York and California had the most successful studios, with Chicago and Miami weighing in, too. The employment network was fueled by friendships, often started in childhood or nurtured at the entry-level studios, and often an artist friend dragged in a completely untrained, talented friend and helped him become a story man, or a production manager. Additionally, all aspects of an animated film were made on-site, so there was a lot of room to train as an in-betweener, a model or layout artist, or as an animator before debuting as a director, trying to take a shot at the golden ring.

Q: What’s the role of the school today, as opposed to the old apprentice system?

Fred: Now there are schools to do the initial training, so few studios use their scarce resources to start talent. And while we do most of the creative production in the studio, layouts and animation are often done off shore, so there are fewer opportunities for artists than in the day. And we expect even entry-level artists to have a minimum standard of skill.

But the market is more open to more kinds of people than ever before. While it’s still a white man’s world, walk through any major studio and you’ll see men and women, African-Americans, Latinos, and Latinas, Asians, Africans.

Q: What must a student have in his gut to be a great cartoon creator? Is it enough just to have skill?

Fred: You know, then and now, the elements of success are pretty similar in cartoons:

Talent: You’ve got to have “it.” I’ll let biologists and psychologists explain what “it” is.

Skill: Animation is an exacting proposition, commercial animation even more so. If you can’t draw, you can’t play. And if you can’t draw, storytelling and directing in cartoons is all that much harder.

Ambition: The most ephemeral, the most ignored, the most misunderstood element of a great creator. The person who wants commercial success brings an extra oomph to his or her films. Trying to appeal to an audience, communicating with their hopes, dreams, and funny bones, is the magic of the modern world. I’ve always admired the Beatles because they had the desire to create great art that didn’t intrude with their craving to amass great fortunes. Great cartoons are motivated by no less.

Q: What does the future hold for kids who are studying cartooning and animation today?

Fred: Whatever they want.

ChalkZone speaks!

December 2nd, 2007

In 2001, ChalkZone was the second series put into series production out of Oh Yeah! Cartoons. But CZ was one of the first shorts we produced; I greenlit storyboard soon after we started production in 1997, and production chief (and prime OY! supporter) Albie Hecht fell in love with the idea from the board alone.

Here a short interview with the creators and a scan album of the pages from Not Just Cartoons: Nicktoons!. Only MLaaTR to go; and here’s Oh Yeah!, Random!, and FOP.
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Larry Huber, Co-Creator: It would be hard to find two guys with such incredibly diverse opinions–political, social, and otherwise–who work so well together that they can make a show as creatively in sync as ChalkZone. We drew on each other’s talents and styles, as well as our own eclectic viewpoints, to produce an entertaining, well-rounded show that features many different perspectives.

Bill Burnett, Co-Creator: Larry is a mountain man who loves to go hunting and camping. He uses flintlocks, like they did in the 1860s, and when Larry shoots a deer, he uses every last bit of it, down to the marrow in the bone. He’s conservative and methodical, always doing things strictly by the rules. The word “virtue” hangs above his door.

Larry Huber: My specialty is graphic drawing, and Bill’s is music. As a musician and performance artist, Bill is a boisterous, outgoing type of guy. I’m a little more laid-back and reserved. But our personality differences are really the strength of ChalkZone, because if two partners think the same way, then one of them is certainly unnecessary.

Bill Burnett: We found ways to work our different backgrounds and personalities into the show. My mother was an opera singer, and so is Rudy Tabootie’s mom. She sings in a high, sing-songy voice when she wants Rudy to come to dinner, just like my mom used to do. Larry’s father was a butcher, and so is Joe Tabootie, Rudy’s dad. Larry actually worked in his fathers’ shop and knows how to butcher animals.

Larry Huber: Bill brings experience from his days in an advertising agency, and he’s kind of like the grandmeister of jingles. I’ve heard kids in the playgrounds humming these songs in English. I’m talking about kids who don’t speak English as a first language–that’s how catchy they are.

Bill Burnett: ChalkZone is where Larry’s interests and mine converge. It’s a high-concept show about an alternate universe that’s really trippy when you think about it. In this universe, any place on Earth–a classroom, the “specials” board at a restaurant, or a hopscotch court–can be a portal to another world, where all the things that people have drawn over the centuries still live. The idea of ChalkZone is very empowering to kids: when they create a work of art, they’re actually bringing something to life.

Larry Huber: I’m a little emotional about the characters on ChalkZone. Rudy, Penny, and all the other characters are like living creatures to us, just like Rudy’s drawings of Snap are real to him. Bill and I are just two big guys who never grew up.

Bill Burnett: With our own magic piece of chalk.

Not Just Random!

November 15th, 2007

Here’s the Random! Cartoons chapter of Jerry Beck’s Not Just Cartoons: Nicktoons (the beautiful brainchild of Nickelodeon Worldwide Creative Director Russell Hicks). Yesterday I posted Oh Yeah! Cartoons and I’m gathering up the chapters on ChalkZone, My Life as a Teenage Robot, and The Fairly Oddparents.
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Fred Seibert: A few years had gone by since Oh Yeah! Cartoons, a few series had been created and aired, and I felt that a battle had been fought—and won. The reason I say that is because in 1997, when we started developing Oh Yeah! Cartoons, the industry was undergoing a huge upheaval. In 1990 there were no series that I would call “cartoon” series. They were all, in my opinion, “animated” series. The people who were dedicated to cartoons as opposed to the general medium of animation didn’t feel like they had a home in the industry. They were just starting to find their footholds in the business, and Oh Yeah! Cartoons developed a crew of creators who became the vanguard of the revival of the commercial cartoon.

Today, I think it’s fair to say that ninety-five percent of the animated shows on TV can truly be called cartoon series. At this point, the notion of wanting to revive the cartoon is no longer a burning issue in the creative community. Take the newest people in the business, the students coming out of the major animation schools—these are the kids who grew up with the first generation of what I like to call the “Silver Age” cartoons. I’m talking about Ren and Stimpy, Rugrats, Dexter’s Labaratory, Powerpuff Girls. The idea of fighting a war to revive the cartoon never even occurred to them, because they grew up in a world that had cartoons! Suddenly, the talent pool was radically different.

By 2004, the entire ethnic and gender composition of that talent pool had changed. As late as the 1990s, white males had a stranglehold on the animation business. Of the first five thousand pitches I took, less than ten of them were from women, and less than five were from people of color. I found that to be very sad, because that meant diverse points of view were not being represented on screen, so audiences were going to be less diverse, too.

However, by 2004, the women who had been interns at Hanna-Barbera were now entrenched in the business. Various ethnicities, particularly Latinos and Asians, became part of the business as well. Something else was also apparent—a wide range of animation styles had become acceptable in the commercial marketplace, a trend started by Nickelodeon in the early 1990s.

With that, we cast our net much wider for Random! Cartoons. By now, our notion of doing shorts, which was quaintly tolerated in the 1990s, was now accepted as a mainstream approach to producing cartoons. When we announced that we were doing a new range of shorts, people from literally all over the world got in touch with us.

The result? First, Random! Cartoons boasts a wider and more diverse group of creators than ever before. Eight creators are women, including Anne Walker (Mind the Kitty), Aliki Theofilopoulous (Yaki and Yumi), and Niki Yang (The Two Witch Sisters). Hispanic, Asian, and African-American talents such as Raul Aguirre Jr. and Bill Ho (Hero Heights), Seo jun-ko and Kang yo-kong (Dr. Dee and Bit Boy), and Greg Eagles (Teapot) join a creator pool that also includes such experienced independent filmmakers as Bill Plympton and John Dilworth. Nickelodeon now has thirty-nine new cartoons, and I honestly believe that this is the most exciting group of films that we’ve had in years.

OK, it’s here.

September 20th, 2005

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For the next two months we’re offering our site readers a special pre-publication offer on our first studio book: Original Cartoons: The Frederator Studios Postcards 1998-2005 (edited by Mr. Eric Homan & yours truly). There’s a $10 discount, and two free Frederator collectibles. Details can be had right here, or by clicking the button on the right.  Or, you can just check the complete book below, or download a free electronic copy of the book here.

As we’ve told you before, the book collects each and every one of the promotional postcards we’ve released over the last eight years, including each individual Oh Yeah! Cartoons card, hand drawn by the star creators who’ve been nice enough to do a short for us at Nickelodeon. And that’s not all! You also get a bonus chapter on the studio’s posters, and the posters we did at Hanna-Barbera for our first shorts show What A Cartoon!, including Dexter’s Laboratory, The Powerpuff Girls, Johnny Bravo, Cow&Chicken, and George&Jr., among others. And the essays are by Cartoon Brew’s (and Oh Yeah!’s) Jerry Beck, AWN’s Joe Strike, and the New York Times’ Steven Heller.

The official release date is currently November 30, but hurry! and act now! This offer will not last forever!

Original Cartoons: The Frederator Studios Postcards 1998-2005 - Upload a Document to Scribd

Delivery!

August 18th, 2005

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We’re very excited to have received the pre-publication copies of our first official Frederator book (co-edited with Eric Homan and published by the Easton Studio Press), the collection of postcard series’ we’ve been sending out since 1998. (Also included, essays and interviews by Jerry Beck, Steven Heller, and Joe Strike).

Even though the official release date is November 30, we’re going to pre-sell copies directly from our site starting in September. (Along with a special, very rare and limited box set of all the original postcards.) Or you can pre-order directly from Amazon.com.

In the meantime, you can download a PDF of the book for your previewing pleasure.

(By the way, since a lot of you have asked: the incredible Craig Kellman did the cover illustration. He dashed it off quickly for a card he sent me about 10 years ago, and I always thought it was an amazing drawing for such a casual effort. Thanks Craig.)