Team Fortress 2: The making of the game
CGSociety has just posted a story on the making of the game “Team Fortress 2″.
In a gaming landscape full of robots, dragons, and such, this game stands out as something that feels like much more than a game. The most interesting part of the article to me was the bit about character Design:
Each of the character classes needed to be visually distinct from one another in a world where there is little control over the circumstances, and none over the camera. “We spent a long time designing just the silhouette shapes so that, when viewed only in silhouette with no internal shading at all, the characters are readily identifiable to players from all angles,” says Jamaal.
The game is quite pretty, and lots of fun to play. I think this game will be a turning point in the future of game design.


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