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October 19th, 2009

L'Homme a la Gordini
Images from Jean-Christophe Lie’s “L’Homme a la Gordini”

I’m back from the Ottawa International Animation Festival. Hats off to Chris Robinson, Kelly Neall, and the team behind the screens for organizing another fine festival. Also, thanks to Dave Levy who invited me to sit on a development panel along with Linda Simensky, Fran Krause, and Heather Kenyon. It went well, and I used two different dating analogies in answering questions.

It was a strong crop of shorts this year, I think. However, even though I took advantage of the screenings-on-demand, I still fell short of seeing all the animation I would’ve liked to have seen. Favorite films? Again, I didn’t see nearly everything (I missed the Student Screening, for example), but I’d give the blue ribbon to “L’Homme a la Gordini”, the first short film by Jean-Christophe Lie, and a cartoon I wished would’ve gone on longer. I also enjoyed pretty well Adam Elliot’s feature, Mary and Max, which went on to win Ottawa’s Best Feature Film for this year. (ASIFA-East will be screening Mary and Max next Wednesday at SVA in NYC, FYI.)

A pair of slices of “L’Homme a la Gordini”:

L’Homme à la Gordini - extrait 1
Uploaded by pointgmagazine. - Watch original web videos.

– Eric

Interview: director/author David B. Levy

Fred Seibert’s Blog

September 17th, 2009

Dave Levy
David B. Levy with cartoon luminaries at the ASIFA-East/Frederator screening, 2007

I wrote a little bit about Dave Levy’s new book, Animation Development: From Pitch to Production the other day and thought it might be good to hear a little directly from the author.

Your first book, Your Career in Animation: How to Survive and Thrive, was so much richer than most “how to” industry books, incorporating the universal lessons you’ve observed from two lifetimes (yours and your Dad’s) in the animation industry. Was it harder to apply those same learnings to development?

DL: I think in many ways this new book was easier to write because of its focus to one specific area of animation. Easier to write, but somehow it took longer to write. Since I only had one subject to cover, I had to make sure no stone was left unturned. My only compass was to bust all the myths that cloud up the reality of pitching and development, which keep people from achieving their dream. I think it really helps that I have gone through the process myself as well having interviewed the major players from both sides of the table.

Both books use the same conversational approach loaded with real anecdotes from the field. I once bought a book on the business of animation that didn’t mention the name of a single film, show, or creator. As you can imagine, it was a very dull read. I prefer to give the reader actual examples––showing success stories as well as cautionary tales.

Is there a ‘Top 3′ list of do’s and don’ts?

DL: How about a ‘Top 4′ of each?

Do:

• develop relationships with other artists and writers as well as with development executives. It’s a people business, and in the end…networks buy creators not ideas. Attend animation festivals and events in addition to maintaining your online presence on facebook, personal websites, etc.

• work on other creators’ shows first. A would-be creator needs real working experience in the industry to learn the ins-and-outs of how an animated TV series is made from the ground up. A network will need proof that you know how to produce your vision into the final product.

• engage in other creative outside-of-work pursuits besides creating pitches. Make films, comic books, paintings, photography, etc… This is important because an artist/writer also needs to develop his or her voice outside of the commercial arena.

• learn from your mistakes. What didn’t work about that last pitch meeting or project? Every attempt has something to teach you if you get in the habit of introspection. We can’t as easily change what is wrong with animation development today, but we can certainly train ourselves to be more effective at presenting ourselves and our projects.

Don’t:

• have a sense of entitlement. Just because you have put together a pitch doesn’t mean it’s the right fit at that exact moment in time, with the right executive at the right network. Treat each pitch and encounter as another step in the journey. Stephen Hillenburg has said that all he was trying to do with his first pitch meeting at Nickelodeon was to interest them in a second meeting.

• hold unrealistic expectations no matter what you hear. A promise, a word, or a handshake is not a written contract. Your project is not in development until the network is willing to write you a check.

• put all your eggs in one basket. No one opportunity is THE opportunity. No pitch meeting is the one that will make or break your success. Develop your talents over the long term and treat pitching as one branch of that adventure. With that attitude, you might even enjoy the ride.

• pitch for the sake of pitching. The goal to have an animated series is a very specific one that requires an unusual set of skills. As Amid Amidi said at my book event on September 15, “Ask yourself, ‘Why am I pitching? Why do I want my own series?’

What’s with development executives? Why won’t they say ‘yes’ to some good shows for once?

DL: There are examples of executives that said ‘yes’ to some good shows. But, it would be a mistake to assume that every executive has the right agenda or even the good sense to spot good when it’s under his or her nose. I think that more executives should understand what truly makes a good show. You can’t create the next SpongeBob-sized hit by making of list of what ingredients made up SpongeBob and then imitating as many of those as possible. SpongeBob wasn’t born that way. It was the brainchild of Stephen Hillenburg who was swimming (pun intended) in surf culture and had a background in marine biology. And, he channeled those interests through his unique point of view. The point is that Hillenburg’s show came from his heart and that passion connected with audiences in a major way. That’s the lesson for executives, not what surface details can be spotted and copied in that show.

There are so many talented artists in the world. What makes the difference between one who doesn’t get a series and one who does?

DL: There are lots of talented artists out there, but very few seem to be suited to creating, selling, and producing an animated series, let alone a hit animated series. But that doesn’t mean to say that more people can’t develop their skills to that end. After all, was Matt Groening ready to create “The Simpsons” at the start of his career? And, sometimes through collaboration artists and writers can create something greater than the sum of the individual parts.

Happily, all shows (hits or not) depend on the fine work of animation artists, writers, musicians, actors, etc… so even without a show to their own name, they are an important part of what might have made someone else’s show shine. And, real industry experience is one of the most important prerequisites to serious pitching in the first place.

The artist that breaks through to having his or her own series will likely meet three requirements: a unique point of view, a facility with and interest in characters and their interactions with each other and their world, and will be good salesperson, knowing how to present a project (to demonstrate execution) even in the early stage of a pitch bible.

Is getting a show on the air as treacherous as it seems?

DL: Creators (me included) make it much harder on ourselves. We are the ones who need to set our own expectations to a reasonable level. Case in point: I was recently the supervising animator on a prime time pilot created by an established creator for a major network. Since then, the network gave him an air date for his series, paired him with an experienced producer, and ordered several scripts. When I tried to congratulate the creator, he cautiously responded, “Yeah, well…we’ll see.”

I was very impressed with his answer because it shows his understanding of what development really is. Nothing is a sure thing until it is. It doesn’t mean you shouldn’t dare to dream…but, it does mean that you should manage your expectations and not take each thing you hear as something that is set in stone.

Why can’t I own my own show?

DL: There are people that do make shows where they retain ownership. Larry Schwarz of Animation Collective is a good example of a creator raising funds through private investors and then using the networks as a means of distribution. But, this model comes with its own risks. I don’t think an individual can match the promotional power of a Viacom or a Turner, so I think the desire to own your own show may actually cost you the very success you’re after.

A cautionary tale happened not so long ago when another New York studio used private investors to fund their series. Despite the fact that a network agreed to air the show, the investors pulled out before the first episode even left the assembly line and the series was left dead in its tracks.

Yes, most networks will expect creators to sign away their ownership rights, but, it’s not as black and white as that. Creators are paid a purchase price when their project goes to series. Additionally, there are weekly salaries for their services on a series, back-end participation, episode bonuses, and other perks. I would rather see my show get made and seen by a broad audience, then own it outright and have it sitting in a drawer somewhere.

What’s the one thing most people get wrong about animation development?

DL: I think so much of the anger and frustration is simply unnecessary. Some creators are seething with anger out a belief that someone is blocking their path. In truth, no development executive has that power, unless you give it to them. A creator’s obligation is to develop his or her own talent to the point where the executives come looking for them. Dan Yaccarino (the creator of Nick Jr.’s “Oswald,”) is one such example. Nick Jr didn’t pick up his first pitches so he turned them into children’s books which became so popular that Nick Jr subsequently green lit his series.

Amid Amidi, of Cartoon Brew, and I sparred over this point at my book launch panel. He explained that lots of L.A. industry creators complain to him that their pilots didn’t go forward to series, which made them fed up with pitching and development and realize that they should try to apply their creativity to comics or children’s books instead. In reality, these creators are in a very enviable position. They are professionals being paid to work in the art form they love. And, they got a couple of pilots made! So what if the pilots proved to be dead ends? I don’t see this as proof of why one should never pitch.

On the other end of the spectrum, Carl W. Adams (co-creator of [adult swim]’s “Assy McGee“) believes that no pitch meeting is ever a waste of time because each meeting helps form a relationship and can lead to making even more contacts. If that’s the case (and I do believe it is), then it’s certainly not been a waste of time for the above creators to have made a few pilots. How many of us would like to fail on that level? It is on the shoulders of these creators to capitalize on their pilots and consolidate that talent/effort/experience to an even bigger success. It’s their job to do so, not the executive who didn’t green light their pilot to series.

While its fun to speculate, complain, and point out the many obvious things wrong with the development process, you have to wonder (after a while) where that will get you. A wiser move would be to keep investing in your own talents. That has a way of taking you places. And this is a theme that comes up again and again in my new book.

Thanks Dave.

Dave Levy does it again.

Fred Seibert’s Blog

September 14th, 2009

Animation Development: From Pitch to Production
By David B. Levy
Allworth Press/School of Visual Arts
Publication date: September 8, 2009

If you’re even thinking of wanting to make your own television series, you better get David Levy’s latest book. Our closest readers already know that Dave is a FOF, but I hope that many more people know him as a talented and skilled animation director/producer/artist, blogger, and ASIFA-East President.

And, a unique author about the animation business.

As far as I can tell, no one has written like Dave  about the practical aspects of participating in our industry with such clarity, thoroughness, and insight.  When I picked up his 2006 book, Your Career in Animation: How to Survive and Thrive, I expected to be self centered and only read the index items about moi; two days later I’d devoured it cover to cover, shocked at how readable and smart it was. These kind of books are never good, are they? Well, this one was good, and better. Dave didn’t miss a thing.

He’s hit it out of the park again with the new book.  (Full disclosure below.)

Once again, Dave has researched the development process completely, much of it with his own blood and sweat on the floor, and share his findings with us. I’m not a good enough writer myself to go into detail, but he covers the pitch, legalities, money, pilots, creative notes. Importantly, he also goes into detail about the roller coasters of ups and downs of the entire process. Personally, I relate to this most of all, having been around the business of creative for over 35 years, most of it in abject failure, only selling my first animated show 25 years into the biz.

I wish I could pull some of the quotes that really hit home, but when I started compiling them, there were so many that I just couldn’t make a choice of the best. Trust me, there are a lot of really good ones.

Buy Dave’s book, you will not regret it.

…..

Now, for the full disclosure. There’s an entire chapter (”Emotional Rescue,” Chapter 7) devoted to how my company and I (but mainly me; the fish stinks from the head) wrenched Dave from pillar to post for more than an entire year of his pitching us multiple projects over and over again, only to end up with a “no” every time. [Read more…]

Inspiring Events of the Week

Channel Frederator Blog

December 5th, 2008

ugly.jpg

NYC-centric, I admit. It’s a busy time of year, this holiday season. Extra special good wishes and encouragement to the now-ex-Viacom folks out there. (And to my fellow peeps from the 2001 Viacom mass holiday firings as well!) Now onto this week’s festivities:

FRIDAY, DEC. 5: “Too Art For TV 3” opens TONIGHT! It’s New York’s 3rd Annual Fine Art Exhibit for the Animation Industry! Artists include Patrick Smith, Christy Karacas, Jared Deal, Dave Levy, and many, many more. 6pm-9pm at Erebuni, 158 Roebling Street, Brooklyn. (The show runs December 5th through December 15th.)

SATURDAY, DEC 6: UGLY CON will be celebrated at the Giant Robot NY store at 437 E. 9th Street (between 1st Ave and Ave A) starting at 12 noon. Meet the creators! There will be a costume contest! More info on David Horvath’s blog.

Make it a social double header and scoot on over to the Kramers Ergot signing from 4-8 at Desert Island, 540 Metropolitan Avenue, Brooklyn. Yes, Brooklyn really is the center of the universe now. (I live there.) Meet Kim Deitch, Ben Katchor, Adrian Tomine, Ron Rege, and other comix artistes who are not as pretentious as I am when spelling comix with an “x”.

Creative tornado and “professional nonconformist” Laurie Rosenwald has written and illustrated a new book called All The Worst People Have Self Esteem. It is an “inappropriate book for young ladies”. There will be a book party next week but I don’t think I’m allowed to invite everyone. Watch her video preview here.

Catch master distortionist illustrator Philip Burke’s show “Face Nation” at Symbolic Gallery@ Antiquorium, 595 Madison Avenue before it closes on December 13.

Anne D. Bernstein

“Time Is On Your Side (Yes It Is)”

Fred Seibert’s Blog

September 1st, 2008

DSCF0580.JPG 
Dave Levy (right) with Bill Plympton, Drinking & Drawing,
Platform Animation Festival, Portland, Oregon, June 2007

David Levy, aside from being a talented director and artist, and aside from being the latest longtime President of ASIFA-East, has proven himself to be one of the best observers of the animation biz. He’s written the only useful, smart, and well written book I’ve seen on working in the industry,  Your Career in Animation: How to Survive and Thrive (disclaimer: a few thoughts of mine are quoted). He teaches a senior course at New York’s SVA about getting employed, which consistently gets high grades from students year after year. And he’s living, successful, proof of his tireless boosterism of the New York City professional animation scene.

And, this week on his year old blog, Animondays, he writes another intelligent, cogent, and, yes, well written, piece (if self deprecating) on what it means to make a personal animated film. I wish some more people in the Hollywood animation industry would take his conclusions to heart.

More Artwork and Essays from Essay-Ville!

Channel Frederator Awards

May 19th, 2008

Artwork by Joanna Davidovich

Essay by Amid Amidi

Why Cartoons?

Tex Avery. Chuck Jones. Bob Clampett. John Hubley. Bobe Cannon. Frank Tashlin. Friz Freleng. Bob McKimson. Emile Cohl. Winsor McCay. Ward Kimball. Jack Kinney. Hugh Harman. Rudolf Ising. Max Fleischer. Lotte Reiniger. Bill Hanna. Joe Barbera. Willis O’Brien. Otto Messmer. Walt Disney. Ray Harryhausen. Ub Iwerks.

Why Cartoons?

Karel Zeman. Bretislav Pojar. Jiri Trnka. George Pal. Walerian Borowczyk. Osamu Tezuka. Bob Godfrey. George Dunning. Alexandre Alexeieff. Claire Parker. Stan Brakhage. John Whitney. Jan Lenica. Witold Giersz. Terry Gilliam. Vladimir Kristl. Lou Bunin. Dusan Vukotic. Boris Kolar. Fyodor Khitruk. Peter Sachs. Richard Williams. Yoji Kuri. Stan VanDerBeek. Ralph Bakshi. Gene Deitch. Len Glasser. Luzzati & Gianini. Norman McLaren. John Korty. Kihachiro Kawamoto. Ladislas Starewicz. Ryan Larkin. Ernest Pintoff. Fred Crippen. Jan Svankmajer. Len Lye. Hy Hirsh. Frederick Back. Oskar Fischinger. Jay Ward. Peter Foldes.

Why Cartoons?

Bruce Bickford. Brad Bird. Trey Parker. Matt Stone. John Lasseter. Smith & Foulkes. Marv Newland. Michael Sporn. Yuri Norstein. Isao Takahata. William Kentridge. John Canemaker. Don Hertzfeldt. Koji Yamamura. Bill Plympton. PES. George Griffin. Joanna Quinn. Patrick Smith. JJ Villard. Nick Park. Raimund Krumme. Pritt Parn. Paul Fierlinger. Guilherme Marcondes. Peter Chung. Mike Judge. Koji Morimoto. Pete Docter. Caroline Leaf. Marcell Jankovics. Henry Selick. Richard Condie. Paul Vester. Bob Jaques. Sylvain Chomet. Phil Mulloy. Oscar Grillo. Hayao Miyazaki. Paul Driessen. Aaron Springer. Masaaki Yuasa. Tim Burton. John Kricfalusi. Andreas Hykade. Georges Schwizgebel. Jonas Odell. The Brothers Quay.

Why Cartoons?

Bill Littlejohn. Rod Scribner. Irven Spence. Emery Hawkins. Bill Melendez. Pat Matthews. Tom Oreb. Dick Lundy. Frank Smith. Jimmy Murakami. Grim Natwick. Ken Harris. Ben Washam. Hawley Pratt. Paul Julian. Bob Givens. Pete Alvarado. Gene Hazelton. Bill Tytla. John Sibley. Hardie Gramatky. JP Miller. Jim Tyer. Lillian Friedman. Ty Wong. Pete Burness. John Gentilella. Don Morgan. Walt Peregoy. Ralph Hulett. Jim Bodrero. Art Babbitt. Jack Zander. Preston Blair. Jules Engel. Herb Klynn. Victor Haboush. Ray Aragon. Iwao Takamoto. Warren Foster. Mike Maltese. John Dunn. Abe Liss. Ted Parmelee. Maurice Noble. Ed Benedict. Eyvind Earle. Mary Blair. Ken Anderson. Bill Peet. Don DaGradi. Freddie Moore. Marc Davis. Milt Kahl. Frank Thomas. Ollie Johnston. Eric Larson. John Lounsbery. Bill Scott. Bill Hurtz. Art Heinemann. Gene Fleury. Bernyce Polifka. John McGrew. Phil Eastman. Bob Dranko. Phil DeGuard.

With artists like these working in the animation medium, the only question should be:
Why Anything Else?

Artwork by Jim Manocchio


Why Cartoons?
Essay By David B. Levy

Most of us working in this industry know how lucky we are. An animation artist’s life is enriched by their work. This does not mean to suggest that animators are work-a-holics (although some clearly are).

Why cartoons? Oscar-nominated animation filmmaker Michael Sporn explained it best in a bonus feature on the DVD for his award-winning films White Wash and Champagne:
“Animation has the potential to be the greatest of all the arts. It combines drawing, painting, music, acting, photography, and computer art. Anything you can think of can be combined by the animator to be used at his or her disposal.”

The word “cartoons” conjures up a medium for children despite all the art and craft inherent in bringing to life any cartoon. I first encountered the bias against cartoons as a serious pursuit in a conversation with my high school guidance counselor. When I informed him of my decision to become an animator he asked, “What’s that?”

I replied, “You know, cartoons? Walt Disney? Bugs Bunny?”

“That’s kid stuff,” he said, dismissively.

I snapped back, “It’s for kids, but adults make it.”

Then he informed me that I needed a real career, one that I could count on. He suggested becoming a plumber or an electrician.

All these years later I think I finally understand his attitude. Cartoons are often loud, silly, and meant for children. Animation is a far broader term. I wouldn’t say that I work in cartoons. I would say I work in animation, sometimes on projects aimed at preschoolers, other times on projects geared to stoned college kids.

My guidance counselor was right about one thing. Animation is not an industry one can count on and many find it very difficult to break in to a first job let alone to build a career. An animation artist’s life, even after becoming established in a career, is often one of instability. Jobs are short term and sometimes few and far between. There’s usually no health insurance and often the animation artist does not work at any one job long enough to qualify for unemployment insurance. Such conditions naturally weed out those who are not fully committed to a life spent in this art form.

Acclaimed independent animator Patrick Smith recently spoke to my School of Visual Arts class, telling the students that he used to wake up at 6 AM and work on his own film until 9 AM and then go to work at MTV for a full day. He carried on this way for years until his first film, Drink, was complete. In this way Pat Smith showed his personal commitment to achieving something no matter what the industry might throw his way. Each of us has the potential to make our own luck, to pave the road for our own opportunities, and to make a very happy life for ourselves in animation or cartoons.

Artwork & essay by Eric Robles
Why Cartoons? Ever since I could remember, I have always related cartoons with some form of emotional reality. Whatever the characters were feeling, the end result left me with a feeling of pure enjoyment. Animation is my world and cartoons are my life.

Artwork & essay by Joey Ahlbum
Animation is like a drug, you make something move and you’re hooked. But then, just making things move is not enough, you want a bigger rush, so you try to tell a story or maybe make people laugh. Before you know it, you’ve spent a year animating Custer’s Last Stand complete with the 7th calvary and entire Cheyenne Nation.

I guess that’s WHY CARTOONS, because if you wanted to, you could animate just about anything you could imagine. By the time you finish, you might find yourself broke, no friends and living at home with your parents, but you just might have created an amazing piece of animation that’s never been seen before.

More Artwork and Essays from Essay-Ville!

Channel Frederator Blog

May 19th, 2008

Artwork by Joanna Davidovich

Essay by Amid Amidi

Why Cartoons?

Tex Avery. Chuck Jones. Bob Clampett. John Hubley. Bobe Cannon. Frank Tashlin. Friz Freleng. Bob McKimson. Emile Cohl. Winsor McCay. Ward Kimball. Jack Kinney. Hugh Harman. Rudolf Ising. Max Fleischer. Lotte Reiniger. Bill Hanna. Joe Barbera. Willis O’Brien. Otto Messmer. Walt Disney. Ray Harryhausen. Ub Iwerks.

Why Cartoons?

Karel Zeman. Bretislav Pojar. Jiri Trnka. George Pal. Walerian Borowczyk. Osamu Tezuka. Bob Godfrey. George Dunning. Alexandre Alexeieff. Claire Parker. Stan Brakhage. John Whitney. Jan Lenica. Witold Giersz. Terry Gilliam. Vladimir Kristl. Lou Bunin. Dusan Vukotic. Boris Kolar. Fyodor Khitruk. Peter Sachs. Richard Williams. Yoji Kuri. Stan VanDerBeek. Ralph Bakshi. Gene Deitch. Len Glasser. Luzzati & Gianini. Norman McLaren. John Korty. Kihachiro Kawamoto. Ladislas Starewicz. Ryan Larkin. Ernest Pintoff. Fred Crippen. Jan Svankmajer. Len Lye. Hy Hirsh. Frederick Back. Oskar Fischinger. Jay Ward. Peter Foldes.

Why Cartoons?

Bruce Bickford. Brad Bird. Trey Parker. Matt Stone. John Lasseter. Smith & Foulkes. Marv Newland. Michael Sporn. Yuri Norstein. Isao Takahata. William Kentridge. John Canemaker. Don Hertzfeldt. Koji Yamamura. Bill Plympton. PES. George Griffin. Joanna Quinn. Patrick Smith. JJ Villard. Nick Park. Raimund Krumme. Pritt Parn. Paul Fierlinger. Guilherme Marcondes. Peter Chung. Mike Judge. Koji Morimoto. Pete Docter. Caroline Leaf. Marcell Jankovics. Henry Selick. Richard Condie. Paul Vester. Bob Jaques. Sylvain Chomet. Phil Mulloy. Oscar Grillo. Hayao Miyazaki. Paul Driessen. Aaron Springer. Masaaki Yuasa. Tim Burton. John Kricfalusi. Andreas Hykade. Georges Schwizgebel. Jonas Odell. The Brothers Quay.

Why Cartoons?

Bill Littlejohn. Rod Scribner. Irven Spence. Emery Hawkins. Bill Melendez. Pat Matthews. Tom Oreb. Dick Lundy. Frank Smith. Jimmy Murakami. Grim Natwick. Ken Harris. Ben Washam. Hawley Pratt. Paul Julian. Bob Givens. Pete Alvarado. Gene Hazelton. Bill Tytla. John Sibley. Hardie Gramatky. JP Miller. Jim Tyer. Lillian Friedman. Ty Wong. Pete Burness. John Gentilella. Don Morgan. Walt Peregoy. Ralph Hulett. Jim Bodrero. Art Babbitt. Jack Zander. Preston Blair. Jules Engel. Herb Klynn. Victor Haboush. Ray Aragon. Iwao Takamoto. Warren Foster. Mike Maltese. John Dunn. Abe Liss. Ted Parmelee. Maurice Noble. Ed Benedict. Eyvind Earle. Mary Blair. Ken Anderson. Bill Peet. Don DaGradi. Freddie Moore. Marc Davis. Milt Kahl. Frank Thomas. Ollie Johnston. Eric Larson. John Lounsbery. Bill Scott. Bill Hurtz. Art Heinemann. Gene Fleury. Bernyce Polifka. John McGrew. Phil Eastman. Bob Dranko. Phil DeGuard.

With artists like these working in the animation medium, the only question should be:
Why Anything Else?

Artwork by Jim Manocchio

Why Cartoons?
Essay by David B. Levy

Most of us working in this industry know how lucky we are. An animation artist’s life is enriched by their work. This does not mean to suggest that animators are work-a-holics (although some clearly are).

Why cartoons? Oscar-nominated animation filmmaker Michael Sporn explained it best in a bonus feature on the DVD for his award-winning films White Wash and Champagne:
“Animation has the potential to be the greatest of all the arts. It combines drawing, painting, music, acting, photography, and computer art. Anything you can think of can be combined by the animator to be used at his or her disposal.”

The word “cartoons” conjures up a medium for children despite all the art and craft inherent in bringing to life any cartoon. I first encountered the bias against cartoons as a serious pursuit in a conversation with my high school guidance counselor. When I informed him of my decision to become an animator he asked, “What’s that?”

I replied, “You know, cartoons? Walt Disney? Bugs Bunny?”

“That’s kid stuff,” he said, dismissively.

I snapped back, “It’s for kids, but adults make it.”

Then he informed me that I needed a real career, one that I could count on. He suggested becoming a plumber or an electrician.

All these years later I think I finally understand his attitude. Cartoons are often loud, silly, and meant for children. Animation is a far broader term. I wouldn’t say that I work in cartoons. I would say I work in animation, sometimes on projects aimed at preschoolers, other times on projects geared to stoned college kids.

My guidance counselor was right about one thing. Animation is not an industry one can count on and many find it very difficult to break in to a first job let alone to build a career. An animation artist’s life, even after becoming established in a career, is often one of instability. Jobs are short term and sometimes few and far between. There’s usually no health insurance and often the animation artist does not work at any one job long enough to qualify for unemployment insurance. Such conditions naturally weed out those who are not fully committed to a life spent in this art form.

Acclaimed independent animator Patrick Smith recently spoke to my School of Visual Arts class, telling the students that he used to wake up at 6 AM and work on his own film until 9 AM and then go to work at MTV for a full day. He carried on this way for years until his first film, Drink, was complete. In this way Pat Smith showed his personal commitment to achieving something no matter what the industry might throw his way. Each of us has the potential to make our own luck, to pave the road for our own opportunities, and to make a very happy life for ourselves in animation or cartoons.

Artwork & essay by Eric Robles
Why Cartoons? Ever since I could remember, I have always related cartoons with some form of emotional reality. Whatever the characters were feeling, the end result left me with a feeling of pure enjoyment. Animation is my world and cartoons are my life.

Artwork & essay by Joey Ahlbum

Animation is like a drug, you make something move and you’re hooked. But then, just making things move is not enough, you want a bigger rush, so you try to tell a story or maybe make people laugh. Before you know it, you’ve spent a year animating Custer’s Last Stand complete with the 7th calvary and entire Cheyenne Nation.

I guess that’s WHY CARTOONS, because if you wanted to, you could animate just about anything you could imagine. By the time you finish, you might find yourself broke, no friends and living at home with your parents, but you just might have created an amazing piece of animation that’s never been seen before.

What a bunch of starters!

Drinking and Drawing

January 12th, 2008

After Dan Meth made his first Drinking & Drawing cartoon, we decided to launch an animator collective jam session event, and what better place than the Platform Animation Festival?

So, last June, we gathered a few hundred intrepid souls to make a film. The starting line-up? Bill Plympton, Patrick Smith, Dan Meth, David Levy, Lee Rubenstein, and Jerry Beck! Wow!!!!!! Check out some of the other action. And check out the cartoon everyone made.

And remember, D+D comes to NY for it’s first monthly event on January 23, 2008. It’s free and anyone can come.

Fred

DRINKING AND DRAWING
January 23rd 8PM
M1-5 Bar 52 Walker St. @ Church
Manhattan, NYC

ASIFA article on “The Meth Minute 39″

Dan Meth’s Blog

October 29th, 2007

ASIFA-East Random! Cartoons Screening
(left to right) Bill Plympton, Manny Galán, ASIFA-East President David Levy, Alan Goodman, Dana Galin, Eric Homan, Fred Seibert, Diane Kredensor

Well, kind of… David Levy, the head of ASIFA East wrote this trenchant analysis of my series on his blog. Coming from a guy who runs the biggest animation organization on the east coast and has won awards for his own films, it was an honor to get such a positive appraisal of my work.

But Levy is a man who gives honest opinions about the artform he knows well, and like Mike Tyson, he held back no punches on what he thought of my cartoon about …Mike Tyson.

____________________________________________________
Many creators owe their start in the biz to Mr. Fred Seibert who has spawned oodles of opportunities for pitchers through his initiatives at Cartoon Network/Hanna Barbera (What-A-Cartoon!) and Frederator (Oh-Yeah! Cartoons and Random Cartoons). Dan Meth arrived on the scene in 1999 and gradually made a name for himself through his internet cartoons. Fred hired Dan Meth in March of 2006, and they both began to search for ways to work with one another on original content. Eventually they came up a groundbreaking idea; the creation of 39 shorts called The Meth Minute, conceived and directed by Meth, to be posted consecutively over 39 weeks.

They unveiled their series with a certified phenomenon called, Internet People. It was a very shrewd beginning for the series because it basically summed up the history of pop culture as spread on the internet while at the same time placing the Meth Minute within that context. The short got millions of hits and lots of attention on various media. As a film, Internet People owes a lot of its success to Meth’s catchy little song and lyrics. Animating to a song lends an advantage to a filmmaker because it provides a tight little structure on which to base a film around. I wondered if all of Meth’s shorts would be musical and I looked forward to finding out.

The next Meth Minute film, Sex Machine, was a James Brown spoof and, in part, also utilized a song as a key component. With this second film I understood was Meth was trying to do. The Meth Minute strives to be the internet equivalent of SNL’s cartoons by Robert Smigel. The strength and weaknesses of Meth’s films will be determined, not by his skill (he’s consistently a technically capable and confident filmmaker), but by how well he chooses his pop culture targets and how often his writing is able to carry it beyond an inspired title.

For example, the latest Meth Minute is called, Mike Tyson’s Brunch Out. Anyone of my generation (I’m a couple of years older than Meth) will immediately recognize the pun on the popular 1980s video game, Mike Tyson’s Punch-Out! I think Meth tried to create a deliberately disjointed short that gives one the feeling of picking up a little bit of conversation from each table at a busy restaurant. So, on one hand, the film makes a point about brunchers who are lost in their own worlds, while on the other hand, it’s simply illustrating the joke: here’s Mike Tyson placed out of context, eating brunch and spouting out Tysonisms on demand. For my taste, the dueling concepts compete with each other, and sap strength out of the whole. It’s interesting to see how many ideas a short film can or can’t hold and that’s part of the adventure of this whole enterprise. Over 39 films, they’ll win some and lose some.. and that seems about right.

The Meth Minute is a bold experiment and it’s well worth all of our support and encouragement. Besides, this is a NY production. Show some love!”

Illustrated Notes: Asifa East’s an Evening w/ Michael Sporn

Channel Frederator Blog

June 21st, 2007

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I headed up to Asifa East’s SVA Sporn Animation Presentation last nite with FoF Avi Tuchman. It was a certifiably cool event, Michael Sporn gave some very insightful thoughts and words, and dropped some genuine kernels of wisdom, on his many years running his Animation Studio. It was very inspiring knowing that there is still an animation studio out there, with such great and talented, true artists working for him, producing such humanistic, feeling work amidst a sea of cookiecutter, massmarketed, commericialized cartoons.
My friend, Matt Clinton, a fellow Calarts Alum has been working for Sporn Animation since he graduated from Calarts, so it was quite a treat to bump into him at the event. Not to mention the bonus of seeing Matt’s new animation at the tail end of the evening.
Matt is very talented, and Sporn is very lucky to have him. I am looking forward to catching up with him and interviewing him at some point in the near future.
It was a great evening, and I think I caught a few glimpses of that greatness.
Check out the Sporn Animation SPlog as well!
Special Thanks goes out to David Levy for putting on such a wonderful event (Buy his Book!) and also to Jerry Beck for giving people like me the heads up to go to these things.
And yes, Bill Plympton was also in attendance, his phone did go off, and I was too nervous to draw him… well.
You have to give me credit for trying.
Oh well, there’s always next time, eh?

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